The Pantheon Of Bohavia
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Deity Domain F&A Equiv Priest Paladin Gen
Align
Boli
Goddess of Pain
Loviatar
Pain
NerveWracker
3
CE
Dazbag
God of Sun
Amaunator
SunLord
SunShiner
1
N
Kitry
God of Learning
Oghma
LoreMaster
TruthSeeker
3
LG
Kozlo
Goddess of Magic
Azuth
Magister
MageMinder
2
LN
Laska
Goddess of Love
Sune
HeartWarder
LoveMaster
3
CG
Lechit
Goddess of Healing
[Healing]
PainBearer
FaithHealer
3
LG
Lov
Goddess of Hunting
Malar
Talon
BeastHunter
2
CN
Mir
Goddess of Peace
[Peace]
Dove
PeaceMaker
3
LG
Nemotz
God of Disease
Talona
DarkBringer
GermSpreader
3
CE
Obkod
God of Merchants
Waukeen
Prophets
ProphetMaker
3
LE
Ohen
God of Fire
Kossuth
Flame
FireStarter
1
CN
Perun
God of Storms
Talos
StormLord
StormBlower
1
NE
Prirodna
Goddess of Nature
Silvanus
Druid
Ranger
1
N
Radegast
God of War
Tempus
Padre
WarMonger
2
LN
Seela
God of Strength
[Strength]
StrongArm
MuscleFlexer
2
NE
Smurt
God of Death
Myrkul
Death
GrimReaper
1
LE
Spravedelna
Goddess of Justice
Tyr
Justice
LawBringer
3
LN
Vitur
God of Wind
Akadi
AirWalker
FrequentFlyer
1
N
Voda
Goddess of Water
Istishia
Delphine
WaveSurfer
1
N
Yarovit
Goddess of Agriculture
Chauntea
SoulFarmer
CropDuster
2
N
Zelezny
God of Blacksmithing
Gond
Artificer
MetalWorker
2
LN
Zemnye
God of Earth
Grumbar
Bastion(ess)
EarthMover
1
N
Zima
Goddess of Winter
Auril
IcePriest(ess)
FridgeFreezer
1
NE
Zlodey
God of Thieves
Mask
Demarch(ess)
WealthStealer
3
CE
Notes Deity
The name of the god or goddess in the Bohavian Pantheon.
Domain
That area over which the god or goddess has jurisdiction. Most of the gods cover a wider area than that which is described above, i.e. Perun has jurisdiction over storms, lightning, thunder, etc.
F&A Equiv.
My all-time favorite TSR supplmenet has to be Faiths & Avatars. It's meant for Forgotten Realms but, as can be seen above, it can easily be adapted for use in most other type of campaigns. Listed above are the deities from Faiths & Avatars that equate to the Bohavian deities. In a few cases, there are no direct comparisons from the pantheon contained in Faiths & Avatars and these are marked with [brackets]. In these few instances, I have used information from Complete Priests instead.
Priest
This column shows the name of the priests from each faith. These are only general terms, and higher ranks in each church usually have different and more elaborate titles. Bohavia does not use generic priests for each faith. Instead the abilities of each priest come from the aforementioned Faiths & Avatars [or Complete Priests, as noted above].
Paladin
As with the case of priests, each church has paladins with differing names and abilities, as it seems illogical to me that they are all the same. Unfortunately there is no supplement that gives the abilities of each type of paladin and so I have made them up. In general, they tend to have similar extra abilities to the priests of their faith, with corresponding disadvantages so that they average out with one another, yet each have a unique make up.
Gen
This tells which generation that the deity belongs to. Over the millennia that humans have occupied Bohavia, the deities that they have worshiped have changed. In the beginning, the humans were primitive cave dwellers that lived a totally hand-to-mouth existence and this was represented in the gods that they worshiped. Dazbag, the Sun God, was the original deity in Bohavia. Over time, however, the humans realized that the sun was probably going to rise each day as it always did and so started worshiping other gods, including those representing the four elements and also the nature gods.
This was the limit of the human pantheon until the humans stopped fighting with the elves that they came into conflict with in the forests and realized that the elves could teach them a thing or two. The humans stopped living in caves at this time and started to found villages, and learned that having members of the community specializing in different functions was the way to go. This led to the second generation of deities coming to be worshiped, with the most important trades of the time such as blacksmiths, farmers and warriors getting their own deities. The first generation of deities started to wane in popularity as the second generation of deities grew in prominence.
Over the past half-millennium, the humans have come to dominate Bohavia through the fact that they breed at a much faster rate than any of the other races in the country. Their villages grew into towns and their towns grew into cities and there became so many of them that they were able to specialize in areas that not even the elves had considered. In this age of enlightenment, the rich did not have to worry about where their next meal might come from and so were able to consider less mundane concepts. It was into this environment that the third generation of gods began to appear, those concerning such principles as knowledge, justice, peace and love. As the third generation of gods took over from the second in popularity, so the popularity of the first generation waned still further, until there were practically no worshipers of these gods left at all. These gods are now referred to as the 'Elder Gods' and there are few remaining temples left to them any more among humans, except in very small villages. Most Bohavians consider followers of the Elder Gods to be rather primitive these days, although they are still worshiped widely among the demi-humans.
Other races worship many of the same gods as humans do, although often the gods are known by different names. They generally fall into the first and second generations, however. Demi-Humans also worship a few gods that do not appear in the human pantheon.
Align
This shows the typical alignment of each faith although there is a lot of variance in alignment from temple to temple. Typically though, each church will only differ from the norm by one degree however, so a church that was good could have neutral followers, but never evil, and a church that was lawful might have neutral members, but never chaotic.
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This page was last updated on 22 August 2000