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  • Anything that can go wrong will go wrong.

  • It is impossible to make anything foolproof because fools are so ingenious.

  • If everything seems to be going well, you have obviously overlooked something.

  • Left to themselves, things tend to go from bad to worse.

  • Murphy's Law of Research:
    Enough research will tend to support your theory.

  • Murphy's Law of Copiers:
    The legibility of a copy is inversely proportional to its importance.

  • Murphy's Law of the Open Road:
    When there is a very long road upon which there is a one-way bridge placed at random, and there are only two cars on that road, it follows that: (1) the two cars are going in opposite directions, and (2) they will always meet at the bridge.

  • Murphy's Law of Thermodynamics:
    Things get worse under pressure.

  • Murphy's Constant:
    Matter will be damaged in direct proportion to its value.

  • Rule of Accuracy:
    When working toward the solution of a problem, it always helps if you know the answer.

  • Anybody can win -- unless there happens to be a second entry.

  • Airplane Law:
    When the plane you are on is late, the plane you want to transfer to is on time.

  • The theory is supported as long as the funds are.

  • Nothing is as easy as it looks.

  • If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. Corollary: If there is a worse time for something to go wrong, it will happen then.

  • If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.

  • Nature always sides with the hidden flaw.

  • Whenever you set out to do something, something else must be done first.

  • Every solution breeds new problems.

  • Enough research will tend to support your theory.

  • You cannot successfully determine beforehand which side of the bread to butter.

  • The chance of the bread falling with the buttered side down is directly proportional to the cost of the carpet.

  • You never run out of things that can go wrong.

  • Murphy's law of war:
    No battle plan ever survives contact with the enemy.

  • Murphy's law of war:
    Friendly fire ain't.

  • Murphy's law of war:
    The most dangerous thing in the combat zone is an officer with a map.

  • Murphy's law of war:
    The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.

  • Murphy's law of war:
    Incoming fire has the right of way.

  • Murphy's law of war:
    If your advance is going well, you are walking into an ambush.

  • Murphy's law of war:
    If you really need an officer in a hurry, take a nap.

  • Murphy's law of war:
    The only thing more accurate than incoming enemy fire is incoming friendly fire.

  • Murphy's law of war:
    There is nothing more satisfying that having someone take a shot at you, and miss.

  • Murphy's law of war:
    If your sergeant can see you, so can the enemy.

  • After you have divided people into even groups, someone will walk in late making it impossible to redivide them into even groups.

  • In the first few miles of any long road trip a large bug will accidentally attach itself to your windshield in the driver's line of sight.

  • You can never tell which way the train went by looking at the track.

  • Murphy's law of technology:
    If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.

  • Murphy's law of technology:
    The attention span of a computer is only as long as it electrical cord.

  • Murphy's law of technology:
    All great discoveries are made by mistake.

  • Nothing ever gets built on schedule or within budget.

  • A meeting is an event at which the minutes are kept and the hours are lost.

  • A failure will not appear till a unit has passed final inspection.

  • New systems generate new problems.

  • Murphy's law of technology:
    Any given program, when running, is obsolete.

  • Murphy's law of technology:
    A computer makes as many mistakes in two seconds as 20 men working 20 years make.

  • The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.

  • Murphy's law of technology:
    Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable and three parts which are still under development.

  • If mathematically you end up with the incorrect answer, try multiplying by the page number.

  • If you can't understand it, it is intuitively obvious.

  • If it's not in the computer, it doesn't exist.

  • If an experiment works, something has gone wrong.

  • When all else fails, read the instructions.

  • Any instrument when dropped will roll into the least accessible corner.

  • Any simple theory will be worded in the most complicated way.

  • Success always occurs in private, and failure in full view.

  • Exceptions prove the rule ... and wreck the budget.

  • If at first you don't succeed, destroy all evidence that you tried.

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