Murphy's Law
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• Anything that can go wrong will go wrong.

• It is impossible to make anything foolproof because fools are so ingenious.

• If everything seems to be going well, you have obviously overlooked something.

• Left to themselves, things tend to go from bad to worse.

• Murphy's Law of Research:
Enough research will tend to support your theory.

• Murphy's Law of Copiers:
The legibility of a copy is inversely proportional to its importance.

• Murphy's Law of the Open Road:
When there is a very long road upon which there is a one-way bridge placed at random, and there are only two cars on that road, it follows that: (1) the two cars are going in opposite directions, and (2) they will always meet at the bridge.

• Murphy's Law of Thermodynamics:
Things get worse under pressure.

• Murphy's Constant:
Matter will be damaged in direct proportion to its value.

• Rule of Accuracy:
When working toward the solution of a problem, it always helps if you know the answer.

• Anybody can win -- unless there happens to be a second entry.

• Airplane Law:
When the plane you are on is late, the plane you want to transfer to is on time.

• The theory is supported as long as the funds are.

• Nothing is as easy as it looks.

• If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. Corollary: If there is a worse time for something to go wrong, it will happen then.

• If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.

• Nature always sides with the hidden flaw.

• Whenever you set out to do something, something else must be done first.

• Every solution breeds new problems.

• Enough research will tend to support your theory.

• You cannot successfully determine beforehand which side of the bread to butter.

• The chance of the bread falling with the buttered side down is directly proportional to the cost of the carpet.

• You never run out of things that can go wrong.

• Murphy's law of war:
No battle plan ever survives contact with the enemy.

• Murphy's law of war:
Friendly fire ain't.

• Murphy's law of war:
The most dangerous thing in the combat zone is an officer with a map.

• Murphy's law of war:
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.

• Murphy's law of war:
Incoming fire has the right of way.

• Murphy's law of war:
If your advance is going well, you are walking into an ambush.

• Murphy's law of war:
If you really need an officer in a hurry, take a nap.

• Murphy's law of war:
The only thing more accurate than incoming enemy fire is incoming friendly fire.

• Murphy's law of war:
There is nothing more satisfying that having someone take a shot at you, and miss.

• Murphy's law of war:
If your sergeant can see you, so can the enemy.

• After you have divided people into even groups, someone will walk in late making it impossible to redivide them into even groups.

• In the first few miles of any long road trip a large bug will accidentally attach itself to your windshield in the driver's line of sight.

• You can never tell which way the train went by looking at the track.

• Murphy's law of technology:
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.

• Murphy's law of technology:
The attention span of a computer is only as long as it electrical cord.

• Murphy's law of technology:
All great discoveries are made by mistake.

• Nothing ever gets built on schedule or within budget.

• A meeting is an event at which the minutes are kept and the hours are lost.

• A failure will not appear till a unit has passed final inspection.

• New systems generate new problems.

• Murphy's law of technology:
Any given program, when running, is obsolete.

• Murphy's law of technology:
A computer makes as many mistakes in two seconds as 20 men working 20 years make.

• The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.

• Murphy's law of technology:
Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable and three parts which are still under development.

• If mathematically you end up with the incorrect answer, try multiplying by the page number.

• If you can't understand it, it is intuitively obvious.

• If it's not in the computer, it doesn't exist.

• If an experiment works, something has gone wrong.

• When all else fails, read the instructions.

• Any instrument when dropped will roll into the least accessible corner.

• Any simple theory will be worded in the most complicated way.

• Success always occurs in private, and failure in full view.

• Exceptions prove the rule ... and wreck the budget.

• If at first you don't succeed, destroy all evidence that you tried.


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