Welcome to the land of mystery, where the impossible is possible, and the improbable the reality. Join me as I investigate worlds filled with magic and meet the souls that wield this wondrous powers.
This review does not represent the opinions of the general public. It reflects my personal thoughts and opinions on the book.
That said, on to the review!
Myth Directions is the third book in the Myth Adventures of Aahz and Skeeve series. Where the first book established Skeeve as a wizard, and the second gave him his base of operations, this book sends him out and away, sort of on a field assignment where we get to see him in his first role as an established professional.
There's a lot about this particular book that renders it less amusing than its predecessors, such as the serious mission that Skeeve eventually must complete: specifically, rescuing Tanda. This time there's no room for the casual bumbling around that enabled him to flounder through his battle with Isstvan or the defeat of the invading army while he was in Possiltum. But that makes you sort of wonder, doesn't it: what is Skeeve actually capable of when he really gets down to business? After all, he isn't really a wizard, actually more an apprentice forced to pretend to be more than he really is. So can he pull this off?
Myth Directions may be more serious than the other Myth books, but it's no less enjoyable. We'll still get to see a great cast of demons, a.k.a. dimensional travelers, and the occasional dragon or two. We may even make some new friends while we're searching for ways to save Tanda. But you can't do it unless you read the book!
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This page posted September 1, 2002.
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