The King and Her Queen

An Apprentice Grimoire

by Master Trevor Arase

A guide to the spell usage in the Fate/Stay Night fanfic, The King and Her Queen.

Basic Spell Casting Types

Spells are one of the following types or are a combination of several basic types.

1.  Spoken
After one gathers the necessary mana in one's body, the activation word brings the spell into existence in the physical world from the magical realm.  The word shapes the mana into the form envisioned by the mage.

2.  Thought
Instead of speaking the word, a skilled mage can think of it instead.  To cast the spell, more concentration is required from the mage.

3.  Gestured
In most simple spells, a gesture can minimize the concentration required by a spell cast by thought.  The gesture aids the mage in shaping the spell in the physical world.

4.  Written
Instead of speaking the word, the mage can write the word and activate it by releasing the mana required by the spell.  Some spells do not require words, but use symbols or runes to form itself in the physical world.

5. Enchant
Enchantment involves imbuing an item with a spell.  The spell can lay dormant in the item, or can work continuously given a source of mana.  If a dormant spell is used in an item, the power of the spell degrades over time unless the item is recharged with mana.

6.  Artifact
A spell's power can be enhanced by using an artifact.  The artifact is usually a specially enchanted wand, staff, amulet or ring, but can be almost anything provided that it is made of fine materials that can absorb and focus mana.


Blood Cleansing
Origin:  possibly Roman
Activation:  Complex Latin chant, arcane glyphs
The mage creates matching arcane glyphs on the donor and receiver.  Then their palms are pressed together to form a closed link.  As long as the mage keeps the spell active, the donor will draw the tainted blood from the receiver and send purified plasma to the receiver.  The effectiveness of the spell depends on the health of the donor.

Origin:  Roman
Activation:  "Silentium", gesture
The mage indicates the range of the spell by drawing a circle over the protected area.  After the spell is cast, any noise inside the protected area will not be heard.  A side effect of the spell is the muffling of sound a few feet from the protected area.

Gandr Fyre
Origin:  Norse/Scandinavian
Activation:  "Gandr Fyre", gesture
The mage points his index finger at a target.  The spell manifests itself as a dark bolt of energy at the tip of the finger, and is fired like a shot.   If it hits the target, it degrades the target's physical form.  Depending on the intensity of the attack, the attacked area of the target will disintegrate or will rot away slowly.  The low level version of this spell is often used for torture since the target will be subjected to pain as his body rots away.

Mind Read
Origin:  Celtic
Activation:  "Amlygu", lay hands on target
On activation the mage can read the target's mind.  The most recent memories are more readily accessible than older memories.  The amount of memories read are related to the mage's skill and concentration.

Origin:  Roman
Activation:  "Mutatio", gesture
The mage projects an image from his mind into an object.  The object will acquire said image and will seem like that image to a non-magical person.  The spell lasts for about half a day, and then the object will resume its original form.

Origin:  Celtic
Activation:  "Strength of A Thousand"
This spell grants the mage or its intended target the strength of a thousand men supposedly.  Historical records indicate that the spell was probably devised and used to erect the great stones in Stonehenge.  Recent experiments have shown that the actual strength is relative to the caster's mana, physical strength and skill.  The current strength record is held by Leif Rejtalkiv with a weight of 134485694823584395 lbs.

Origin:  Roman
Activation:  "Levitiam"
The spell lifts the mage into the air.  The spell is active for as long as the mage supplies mana. 

Summon Shade
Origin:  Celtic
Activation:  gestures
The mage sacrifices blood as well as mana to summon otherworldly beings.  These beings are formed from the sacrificed blood.  Their intelligence and skill are derived from the mage who manipulates them like puppets.  The number of summons are limited by the amount of blood sacrificed.

The Song of Trees
Origin:  Japanese
Activation:  leaf melody
The mage whistles a melody which acts like an the activation spell on the leaf of the target tree.  Upon completion of the spell, the target tree will reform into a human like form.  The intelligence of the tree is derived from the mage who manipulates them like puppets.  The number of trees affected are limited to the whistling skill of the mage and the amount of mana supplied.  This spell is a special case of the Spoken spell type. 

Origin:  Celtic
Activation:  "Sunburst"
The mage calls upon the sun to supply fiery orbs.  These orbs can be fired like bullets or guided to a target.  To guide an orb, concentration is required.  If concentration is lost, the orb snaps back to the mage and explodes.  For this reason, the mage usually guides just one orb.  The number of orbs created depends on the mage's magic circuit and the mana supplied. 

Origin:  Roman
Activation:  "Kinensis", gesture
The mage can move objects with this spell.  The strength and speed of the spell depends on the mage's skill and concentration.

Origin:  German
Activation:  "Zerborsten", gesture
The mage causes the target to explode.  The power of the spell is limited to the size of the target.  The smaller the target, the easier it is to explode.  If the target is too large to explode, the target will remain unaffected and the mage will suffer a minor backlash of mana.

Origin:  German
Activation:  "Eile"
The mage enters a dimension of time which passes more quickly than the present.  This causes the mage to move faster than normal.  However, for every minute that the mage spends in this dimension, he ages one year.

Origin:  German
Activation:  "Freiwerden"
Upon activation, the mana stored in objects or artifacts is released.

Origin:  Celtic
Activation:  "Bind"
An item is enchanted with mana or substance that can be used to trap a target.  Upon activation, the item explodes and traps the target with its contents. 

Eight Mansions of Earth
Origin:  Japanese
Activation:  "Eight Mansions of Earth, lend me your strength." 
Item:  Enchanted jade beads
Eight jade beads are enchanted to draw mana from another enchanted object.  A jade bead must be positioned in the eight directions of north, northeast, east, southeast, south, southwest, west, northwest.  When the beads are in place, the mage chants the activation keyword.  The beads will draw the mana out of the object that it is embedded in and will connect the mana to the other beads.  This is often used to extract mana and spread it over a wide area.

Mysteros Gate
Origin:  Roman
Activation:  "Mysteros porta, expositus", written runes
The Mysteros Gate is a channel to the magical realm.  Since it requires a lot of mana to activate, at least five mages participate in its opening and its control.  Its purpose is to be a power source for a spell that requires a lot of mana.  Because it uses a lot of mana to open and control, it has fallen to disuse.

Origin:  German
Activation:  "Flammentod"
Upon activation, the target is consumed by fire.  The intensity and duration of the fire depends on the mana provided.

Animal form
Origin:  Celtic
Activation:  "Anifail Cyfnewidiad"
The mage forms the image of the animal that he wants to turn to and speaks the activation word.
Origin:  Celtic
Activation:  "Adleoli", gesture
The mage draws a circle around the item or area that will be translocated to another place.  He forms an image of that place in his mind and speaks the activation word.  The size of the item is limited by the amount of mana provided and the distance that it will travel.

Mana Transform
Origin:  German
Activation:  "Aenderungsmana"
This is used to change the flow of mana in an object.  It requires a lot of concentration and synchronization from the mage.

Protective ward
Origin:  Japanese
Activation:  Ofuda with the spell
The mage sacrifices an ofuda with the spell for the protective ward or kekkai.  Anything within the ward is shunted into a different dimension.  While the ward is in effect, destruction within the ward is not reflected into the physical world.  The effective area affected by the ward is a limited radius from the mage.  The range of the radius depends on the amount of mana stored in the ofuda. 

Origin:  Roman
Activation:  "Illumina"
When the spell activates, a small orb of light appears in front of the mage.  The mage can move the light within a ten foot radius.  The spell is in effect for as long as the mage supplies mana.

Object Transform
Origin:  German
Activation:  "Aenderungs"
This is used to transform the shape of an object.  The physical composition and quantity of the object does not change.  The complexity of the transformed object is dependent on the imagination and concentration of the mage.

Origin: Celtic
Activation:  "Datgymalu"
The spell disintegrates the target into nothingness.  In principle, it opens a tiny rift in the physical world to another dimension.  The target is sucked into that dimension atom by atom, but is not reassembled in the other dimension.  The mana needed to cast the spell successfully is related to the size of the target.

Cloak of Shadows
Origin: Celtic
Activation:  "Cysgod Hulyn"
The spell camoflauges the target with its surroundings.  The target will be difficult to discern with the naked eye, but not impossible since there is a small discontinuity at the fringe of the spell boundaries.  The mana needed to cast the spell successfully is related to the size of the target.

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