The King and Her Queen
An Apprentice Grimoire
by Master Trevor Arase
A guide to the spell usage in the Fate/Stay Night fanfic, The King and
Basic Spell Casting Types
Spells are one of the following types or are a combination of several
After one gathers the necessary mana in one's body, the activation word
brings the spell into existence in the physical world from the magical
realm. The word shapes the mana into the form envisioned by the
Instead of speaking the word, a skilled mage can think of it
instead. To cast the spell, more concentration is required from
In most simple spells, a gesture can minimize the concentration
required by a spell cast by thought. The gesture aids the mage in
shaping the spell in the physical world.
Instead of speaking the word, the mage can write the word and activate
it by releasing the mana required by the spell. Some spells do
not require words, but use symbols or runes to form itself in the
Enchantment involves imbuing an item with a spell. The spell can
lay dormant in the item, or can work continuously given a source of
mana. If a dormant spell is used in an item, the power of the
spell degrades over time unless the item is recharged with mana.
A spell's power can be enhanced by using an artifact. The
artifact is usually a specially enchanted wand, staff, amulet or ring,
but can be almost anything provided that it is made of fine materials
that can absorb and focus mana.
Origin: possibly Roman
Activation: Complex Latin chant, arcane glyphs
The mage creates matching arcane glyphs on the donor and
receiver. Then their palms are pressed together to form a closed
link. As long as the mage keeps the spell active, the donor will
draw the tainted blood from the receiver and send purified plasma to
the receiver. The effectiveness of the spell depends on the
health of the donor.
Activation: "Silentium", gesture
The mage indicates the range of the spell by drawing a circle over the
protected area. After the spell is cast, any noise inside the
protected area will not be heard. A side effect of the spell is
the muffling of sound a few feet from the protected area.
Activation: "Gandr Fyre", gesture
The mage points his index finger at a target. The spell manifests
itself as a dark bolt of energy at the tip of the finger, and is fired
like a shot. If it hits the target, it degrades the
target's physical form. Depending on the intensity of the attack,
the attacked area of the target will disintegrate or will rot away
slowly. The low level version of this spell is often used for
torture since the target will be subjected to pain as his body rots
Activation: "Amlygu", lay hands on target
On activation the mage can read the target's mind. The most
recent memories are more readily accessible than older memories.
The amount of memories read are related to the mage's skill and
Activation: "Mutatio", gesture
The mage projects an image from his mind into an object. The
object will acquire said image and will seem like that image to a
non-magical person. The spell lasts for about half a day, and
then the object will resume its original form.
Activation: "Strength of A Thousand"
This spell grants the mage or its intended target the strength of a
thousand men supposedly. Historical records indicate that the
spell was probably devised and used to erect the great stones in
Stonehenge. Recent experiments have shown that the actual
strength is relative to the caster's mana, physical strength and
skill. The current strength record is held by Leif Rejtalkiv with
a weight of 134485694823584395 lbs.
The spell lifts the mage into the air. The spell is active for as
long as the mage supplies mana.
The mage sacrifices blood as well as mana to summon otherworldly
beings. These beings are formed from the sacrificed blood.
Their intelligence and skill are derived from the mage who manipulates
them like puppets. The number of summons are limited by the
amount of blood sacrificed.
The Song of Trees
Activation: leaf melody
The mage whistles a melody which acts like an the activation spell on
the leaf of the target tree. Upon completion of the spell, the
target tree will reform into a human like form. The intelligence
of the tree is derived from the mage who manipulates them like
puppets. The number of trees affected are limited to the
whistling skill of the mage and the amount of mana supplied. This
spell is a special case of the Spoken spell type.
The mage calls upon the sun to supply fiery orbs. These orbs can
be fired like bullets or guided to a target. To guide an orb,
concentration is required. If concentration is lost, the orb
snaps back to the mage and explodes. For this reason, the mage
usually guides just one orb. The number of orbs created depends
on the mage's magic circuit and the mana supplied.
Activation: "Kinensis", gesture
The mage can move objects with this spell. The strength and speed
of the spell depends on the mage's skill and concentration.
Activation: "Zerborsten", gesture
The mage causes the target to explode. The power of the spell is
limited to the size of the target. The smaller the target, the
easier it is to explode. If the target is too large to explode,
the target will remain unaffected and the mage will suffer a minor
backlash of mana.
The mage enters a dimension of time which passes more quickly than the
present. This causes the mage to move faster than normal.
However, for every minute that the mage spends in this dimension, he
ages one year.
Upon activation, the mana stored in objects or artifacts is released.
An item is enchanted with mana or substance that can be used to trap a
target. Upon activation, the item explodes and traps the target
with its contents.
Eight Mansions of Earth
Activation: "Eight Mansions of Earth, lend me your
Item: Enchanted jade beads
Eight jade beads are enchanted to draw mana from another enchanted
object. A jade bead must be positioned in the eight directions of
north, northeast, east, southeast, south, southwest, west,
northwest. When the beads are in place, the mage chants the
activation keyword. The beads will draw the mana out of the
object that it is embedded in and will connect the mana to the other
beads. This is often used to extract mana and spread it over a
Activation: "Mysteros porta, expositus", written runes
The Mysteros Gate is a channel to the magical realm. Since it
requires a lot of mana to activate, at least five mages participate in
its opening and its control. Its purpose is to be a power source
for a spell that requires a lot of mana. Because it uses a lot of
mana to open and control, it has fallen to disuse.
Upon activation, the target is consumed by fire. The intensity
and duration of the fire depends on the mana provided.
Activation: "Anifail Cyfnewidiad"
The mage forms the image of the animal that he wants to turn to and
speaks the activation word.
Activation: "Adleoli", gesture
The mage draws a circle around the item or area that will be
translocated to another place. He forms an image of that place in
his mind and speaks the activation word. The size of the item is
limited by the amount of mana provided and the distance that it will
This is used to change the flow of mana in an object. It requires
a lot of concentration and synchronization from the mage.
Activation: Ofuda with the spell
The mage sacrifices an ofuda with the spell for the protective ward or
kekkai. Anything within the ward is shunted into a different
dimension. While the ward is in effect, destruction within the
ward is not reflected into the physical world. The effective area
affected by the ward is a limited radius from the mage. The range
of the radius depends on the amount of mana stored in the ofuda.
When the spell activates, a small orb of light appears in front of the
mage. The mage can move the light within a ten foot radius.
The spell is in effect for as long as the mage supplies mana.
This is used to transform the shape of an object. The physical
composition and quantity of the object does not change. The
complexity of the transformed object is dependent on the imagination
and concentration of the mage.
The spell disintegrates the target into nothingness. In
principle, it opens a tiny rift in the physical world to another
dimension. The target is sucked into that dimension atom by atom,
but is not reassembled in the other dimension. The mana needed to
cast the spell successfully is related to the size of the target.
Cloak of Shadows
Activation: "Cysgod Hulyn"
The spell camoflauges the target with its surroundings. The
target will be difficult to discern with the naked eye, but not
impossible since there is a small discontinuity at the fringe of the
spell boundaries. The mana needed to cast the spell successfully
is related to the size of the target.