MEA-PA1 Rune Power Armor


The S.C.A.R.A.B. M.E.A.'s use this power armor to combat demons and mages. Most of the suits are lightly armored to help the mages absorb P.P.E but this is circuumvented by enhancing the suit with protective spells. Some of the power armor suits are inhabited by personalities in the same way as rune weapons. These suits are rare and are actually left on by the pilot's because of the bond between them. These suit's will appear in the agents page. For an unexplained reason, the rune armor will eventually bring about the onset of a form of mental illness(see below.). Remember, this is only a template. You should make unique power armor's using these stats
MEA-PA1 Rune Armor
Model Type: MEA-PA1
Class:Rune Enhanced Power Armor
Crew: One
S.D.C. by Location:
Arms (2) --- 45 each
Legs (2) --- 90 each
Head --- 60
*Main Body --- 150
*Depleting the main body will shut the armor down and kill the rune personality.
Running: The armor gives the user a Spd: 50. Users fatigue at 10% the normal rate.
Leaping: The armor allows the user to junp 20 feet, up and across.
Statistical Data:
Height: 6 feet 3 inches
Width: 2 feet 3 inches
Length: 3 feet
Weight: 200 pounds
Physical Strength: P.S. of 24
Cargo: None
Power System: P.P.E battery, must be re-charged every 4 months at a nexus.
Cost: Not available

Weapons and Equipment

1. Variable Laser System: .
Primary Purpose: Assualt
Secondary purpose Defense
Damage: 4D6 per blast, can be set to harm beings usually resistent to lasers.
Rate of Fire:Equal to the number of hand to hand attacks
Effective range: 500 feet
Payload: 20 blasts per e-clip.

Sensors: The suit includes a Dosimeter (radiation meter), an atmospheric guage (measures the air), and a radar scanner.

Satellite Radio Hookup and GPS System's: The armor has a radio system that connect's with any communication satellite in orbit of the planet they are on. A GPS system will be displayed in the HUD when there is an appropriate satellite in orbit.

Hand to Hand:

  • Punch: 2D6
  • Kick: 3D6
  • Power Punch: 4D6 (counts as two melee attacks.)
  • Leap Kick: 4D6 (counts as two melee attacks.)
    Special Abilities These suits can have a maximum of 3 spells incorporated or a rune personality with 4 rune powers. But, if there is a rune persnality, roll on the random insanity table, ignoring any Psychosis rolled.

    Copyright 1998 Timothy Cook.

    Ba ck to the Weapons and Armor Page.

    © 1997 gcook@htonline.com


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