Attribute Requirements: I.Q., M.E., and P.S. of at least 12.
A high P.E. is recommended.
Attribute Bonuses:+1 to I.Q., +1D4 to M.E., +2 to P.S. and P.P.
O.C.C. Skills:
Radio: Basic (+15%)
First Aid (+20%)
Prowl (+10%)
Pilot: Two of choice (+15%)
Weapon Systems (+10%)
Tracking (+10%)
Wilderness Survival (+10)
Land Navigation (+5%)
W.P. Automatic Rifle
W.P. Automatic Pistol
W.P. Knife
Hand to Hand: Martial Arts
O.C.C. Related Skills: Select six "other" skills.
Plus, two at level 3, one at level 7, level 9, and level 12.
Secondary Skills: Select 4 other skills from the following categories.
Communications: Any
Domestic: Any (+5%)
Electrical: Any
Espionage: Any (+10%)
Mechanical: None
Medical: None
Military: Any (+10%)
Physical: Any (+10%)
Pilot: Any
Pilot Related: Any
Rogue: Any
Science: None
Technical: Any
W.P.: Any
Standard Equipment: Set of navy blue combat
fatigues, boots, dress uniform and shoes. Duffel
bag, canteen, 40 feet of rope, gas mask, pocket mirror,
compass, binoculars, C rations for 3 weeks, and a first
aid kit.
Weapons:
Rattler Assualt Rifle
Damage: 4D6
Range: 4,000ft
Payload: 30 round clip
L.A.W. rocket
Damage: 1D4X100
Range: 1,640ft
Payload: 1
Heavy Dagger
Damage: 1D8
The player should select 5 grenades of choice.
Armor:
N.E.D. Class 4 Armor
A.R.: 17
S.D.C.: 250
Special Properties: Fully enviromental with an 8 hour air supply
-20% to prowl
Money: A N.E.D. agent is paid $5,000 a month. Starts with
one month's salary saved.
Cybernetics: Only prosthetics and replacements.
Cpoyright © Timothy Cook and Robert Kontz, 1998.
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