N.E.D. Foot Soldier


N.E.D. foot soldiers are the bulk of the armed forces of N.E.D. They are highly trained individuals and are fiercly aggresive. All of the N.E.D. foot soldiers have been slightly genetically engineered. This makes th em smarter, stronger, and fiercly loyal.
Attribute Requirements: I.Q., M.E., and P.S. of at least 12. A high P.E. is recommended.
Attribute Bonuses:+1 to I.Q., +1D4 to M.E., +2 to P.S. and P.P.
O.C.C. Skills:
Radio: Basic (+15%)
First Aid (+20%)
Prowl (+10%)
Pilot: Two of choice (+15%)
Weapon Systems (+10%)
Tracking (+10%)
Wilderness Survival (+10)
Land Navigation (+5%)
W.P. Automatic Rifle
W.P. Automatic Pistol
W.P. Knife
Hand to Hand: Martial Arts
O.C.C. Related Skills: Select six "other" skills. Plus, two at level 3, one at level 7, level 9, and level 12.
Secondary Skills: Select 4 other skills from the following categories.
Communications: Any
Domestic: Any (+5%)
Electrical: Any
Espionage: Any (+10%)
Mechanical: None
Medical: None
Military: Any (+10%)
Physical: Any (+10%)
Pilot: Any
Pilot Related: Any
Rogue: Any
Science: None
Technical: Any
W.P.: Any
Standard Equipment: Set of navy blue combat fatigues, boots, dress uniform and shoes. Duffel bag, canteen, 40 feet of rope, gas mask, pocket mirror, compass, binoculars, C rations for 3 weeks, and a first aid kit.
Weapons:
Rattler Assualt Rifle
Damage: 4D6
Range: 4,000ft
Payload: 30 round clip
L.A.W. rocket
Damage: 1D4X100
Range: 1,640ft
Payload: 1
Heavy Dagger
Damage: 1D8
The player should select 5 grenades of choice.
Armor:
N.E.D. Class 4 Armor
A.R.: 17
S.D.C.: 250
Special Properties: Fully enviromental with an 8 hour air supply
-20% to prowl
Money: A N.E.D. agent is paid $5,000 a month. Starts with one month's salary saved.
Cybernetics: Only prosthetics and replacements.

Cpoyright © Timothy Cook and Robert Kontz, 1998.


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