Lita Lakere, Church Investigator (D20 Tools Contest #1, First Place)

Lita Lakere, Church Investigator, female Human, Cleric 2/Wizard 1: SZ M (5'5"); IM +1 (Dex); Armour Class: 15; Hit Points: 22; Attacks 1; +1; SQ: standard cleric and wizard abilities, Magic + Knowledge Domains, Abjuration Specialization (Illusion), spells; SV Fort +5; Ref +1; Will +8; Strength 11 (+0), Dexterity 13 (+1), Constitution 14 (+2), Intelligence 17 (+3), Wisdom 16 (+3), Charisma 16 (+3)

Skills: Alchemy +4, Concentration +7, Craft (Weaving) +6, Diplomacy +7, Heal +7, Knowledge (History) +6, Knowledge (Arcana) +8, Knowledge (Religion) +8, Scry +4, Spellcraft +8

Feats: Alertness, Combat Casting, Spell Focus (Abjuration), Scribe Scroll

Spells: Cleric: 0-4, 1-3+1. Arcane: 0-3+1, 1-2+1

Arcane Spells Known: Wizard: 0 level- All, 1st level- Charm Person, Chill Touch, Comprehend Languages, Endure Elements, Identify, Mage Armour, Magic Missile, Ray of Enfeeblement, Shield, Shocking Grasp

Equipment: Backpack, Bedroll, Cleric's Vestements, Club, Dagger, Explorer's Outfit, Flint and Steel, Healers Kit, Silver Holy Symbol, Hourglass, Mithril
Shirt, Oil of Timelessness, 4 Potions (Cure Light Wounds), Belt Pouch,  Quarterstaff, 2 Days Rations, Sack, Spell Component Pouch, Wizards Spellbook, 2 Sunrods, 1 lb. Tea Leaves, Waterskin, Whetstone, 30 pp, 2 gp, 5sp, 8cp

Background and Personality Notes: As a child, Lita was given the responsibility by her Aunt, a respected priestess of some status, to clean and look after the Temple Library. Of course, this was just a ploy, as what Lita's Aunt really wished for was for her neice to take an interest in reading and knowledge. It was long until her Aunt was rewarded with the sight one day of Lita, dust mop in one hand, an open book in the other, reading in one of the desks in the Library.

Over the years, Lita's training to become a cleric and wizard like her Aunt was centered around her love of learning secrets and discovering ancient mysteries.
She would finish her duties as caretaker in the morning and spend her afternoons studying.

One day in the frozen season of winter, a traveling cleric showed up at the temple seeking someone who could aid him in studying some magical rune structures in some ruins several days travel from the town where the temple was located, recently uncovered by a small earthquake. Lita volunteered, and her Aunt gave her permission to go.

The trek was rough, but finally the two clerics arrived at the site. The old cleric uncovered an opening that led into the ruins and bade Lita to follow.

Once inside, Lita lit a sunrod she had brought from the temple, but what it revealed was not runes, but an pair of skeletons dressed in battered armour, wielding swords. They attacked.

Dodging the thrust of the first skeleton, Lita raised her holy symbol and prayed to her god for the power to repel the skeletons, but something blocked her attempt. The old cleric was nowhere to be seen. Figuring that she had been betrayed, Lita thought of fleeing the ruins, but she banished the thought. She would get to the bottom of this mystery.

Backing away from the skeletons, Lita invoked a spell to deflect the swords of her enemies. Moving again, away from the attacking undead, she prepared a spell that would destroy the negative energy of a skeleton. The apparent guardians of the ruins attacked again, but this time Lita counter-attacked, grabbing hold of monster’s bony wrist. The magic flowed out of her into the animation and the skeleton crumbled.

The remaining skeleton attacked again, but this time Lita countered its rusty blade with one end of her staff and then dealt a blow with the other end to the skeletons head, knocking it off and ending its assault.

After regaining her breath, the young cleric ventured through the doorway the two skeletons had been guarding. Going down a hallway, she reached a broken door brought her sunrod up to see what was inside. Upon the far wall there was a molding shelf with several dusty volumes still intact after some centuries.

Lita picked one book off the shelf and opened it. The writing resembled a language she had seen before, but not being able to place it, Lita decided she would take the books back to the temple to study them. After leaving the room, Lita moved carefully down the hallway, only to discover that it had caved in. There was nothing left to explore.

That night in camp, the young cleric caught the sound of leaves rustling. Looking over to what had made the disturbance, she found, to her surprise, the old man.

Incensed at being left alone to fight the guardians of the ruins, Lita demanded an explanation. The man explained that it had been a test to see if she were willing to commit to her goals. Lita's Aunt had suggested that Lita was a prime candidate to become a Church Investigator of the Art, a sect of which the old cleric was a prominent member.

By the time they had arrived back at the Temple, Lita had decided that she would attempt to fill the role she had been chosen for. If she found out later that it was not her calling, there would be no ill will towards her.

The old cleric arranged for them supplies to make the journey back to his home in a city some distance away, where Lita would receive additional training before her quest began.

Life had just become much more interesting.

Lita Lakere, Church Investigator is an original character created by Don Kaodi for the D20 Tools NPC Design Contest #1. The stat block is defined Open Gaming Content.
The text from "Background and Personality Notes" onward and the character of Chantizar is Copyright © Don Kaodi. All rights reserved. Used with permission.

Jeff Findlay: Family Man on the Run (D20 Tools Contest #1, 2nd Place)

Jeff Findlay, male Human, Fighter 2/Rogue 3: SZ M (6'); Init: +8 (+4 Dex bonus, +4 Improved Initiative); Defense: 14 w/o armor; VP/WP 22/14; Speed: 30'; Attacks 2; +9/+7 (+1/+1 Feat Bonus, Feat Rapid Shot); SQ standard Rogue abilities. SV Fort +6; Reflex +7; Will +2. Strength 12 (+1), Dexterity 18 (+4), Constitution 14 (+2), Intelligence 13 (+1), Wisdom 12 (+1), Charisma 9 (-1).

SKILLS: Bluff +4, Climb +5, Escape Artist +8, Forgery +7, Gather Information +7, Hide +6, Intimidate +4, Jump +6, Listen +7, Move Silently +10, Open Lock +8, Pick Pocket +6, Search +7, Spot +7, Swim +7.

FEATS: Improved Initiative, Point bank Shot, Rapid Shot, Weapon Focus (automatic pistol), Weapon Focus (Knife).

EQUIPMENT: Minivan, Glock 20, 70 rounds of ammunition, $5000 cash, sufficient clothing and food for entire family for one week.

Background and Personality Notes: If he only had the disk everything would be okay. At least that's what he tells himself.

Jeff Findlay's life was right on track until 1970, when at the age of 18 he was drafted into the United States Army to fight in Viet Nam. Jeff excelled in the army quickly being promoted to sergeant and eventually being transferred into the Special Forces. After the war Jeff stayed in the military and was transferred to various unnamed government agencies where he was trained as an operative.

Jeff led an exciting life as an operative, but his greatest adventure and the cause of his current trouble started that day in Nam when he transferred to the Special Forces. That was the day he met Major Fleeming a brilliant chemist. Fleeming was the squad’s second in command, and was a gifted tactician. Fleeming however would never explain how a university professor wound up out in the jungles of Nam.

After the end of the cold war Jeff was finally able to settle down, he married and had two children, bought a house and a sensible car and had a normal job. This was the life Jeff always wanted but it came to a screeching halt a few short weeks ago when Professor Fleeming showed up at his house. Fleeming had been shot twice. With his last breath he handed Jeff a computer disk and told him not to let it fall into the wrong hands. Shortly after that Fleeming died.

Before Jeff even had the chance to wonder what was on the disk a couple of government spooks showed up and took it. There was nothing that Jeff could have done, his family could have been killed. Before the spooks drove off of the property, another car drove up and started shooting at them.

Today Jeff and his family are on the run, trapped in the middle of governmental power games. Being followed by one group of spooks who want the disk, and trying to hunt another group who have the disk.

Jeff keeps telling himself that if he only had the disk everything would be okay.

Jeff Findlay is an original character created by D. Andrew Ferguson for the D20 Tools NPC Design Contest #1. The stat block is defined Open Gaming Content.
The text from "Background and Personality Notes" onward and the character of Jeff Findlay is Copyright © 2001 D. Andrew Ferguson. All rights reserved. Used with permission.

Ixillaytios the Landbound Sahuagin (D20 Tools Contest #1, Third Place)

Ixillaytios, male Sahuagin, Ranger 3: SZ M (5 1/2’); IM: +3; Armor Class: 18 w/o armor (+5 natural, +3 dex); Hit Points: 28; Speed: 30; Attacks 2 (dual wielding); +7/+5 (feats +1/+1); SQ freshwater sensitivity, 4 arms, Favored Enemy: Humans (+1); SV Fort +9 (+3 sahuagin); Ref +4; Will +3. Strength 21 (+4 sahuagin), Dexterity 16 (+2 sahuagin), Constitution 16 (+2 sahuagin), Wisdom 15 (+2 sahuagin), Intelligence 15 (+4 sahuagin), Charisma 8 (-2 sahuagin).

SKILLS: Hide +9, Listen +8, Spot +8, Move Silently +9, Knowledge (nature) +8, Search +8

FEATS: Multidexterity + Two Weapon Fighting in light armor, Weapon Focus (Trident), Multiattack

Background and Personality Notes: Ixillaytios was born as most sahuagin are, deep beneath the waves, in cities built by the shark men and blessed by the power Sekolah. He grew up like most others, a common sahuagin not born to any of power. The only difference was that he was a mutant, born with 4 arms. He was more heavily muscled than many of the sahuagin in the city. He took part in multiple surface raids, but later found that he had no wish to kill innocent fishermen.

It was in his 25th year of life that Ixillaytios set off, the leader of his raiding group, towards a small coastal town. The sahuagin set about murdering the townsfolk, caring not for gender or age. It was then that Ixillaytios discovered a soft part in his heart. A human woman with a child begged him for mercy. He stopped himself before he could kill her and told her to run far away. He never told any sahuagin of this.

He was far more reluctant to go on coastal raids with his fellow shark men after this. However, he raided a ship that would prove a turning point in his life. The ship was far better defended than the sea devils had been led to believe, and all but Ixillaytios were slaughtered. He was brought aboard this ship, a slaver ship.

Later, on shore, he was sold to the highest bidder, a half-elf wizard named Deralis Redstar. The wizard, originally having bought the sahuagin for magic experiments, decided to grant him his freedom, before trying a small spell. The spell made it so Ixillaytios could breathe air, but could no longer breathe water, and no longer retained any of his sahuagin abilities other than a sensitivity to fresh water.

Ixillaytios maintains a friendship with Deralis. He found an adventuring group that accepted him, and learned the ways of the ranger from another ranger in the group. However, he is looked on with suspicion in most cities, but struggles to find acceptance.

Ixillaytios is often reserved. However, in fights, he fights fiercly, protecting his friends with his life. He is loyal, some say too loyal, and he is far too trusting for his own good.

Ixillaytios is an original character created by Conor McGovern for the D20 Tools NPC Design Contest #1. The stat block is defined Open Gaming Content.
The text from "Background and Personality Notes" onward and the character of Ixillaytios is Copyright © 2001 Conor McGovern. All rights reserved. Used with permission.

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