Kaede is a beautiful teenaged girl who was raised and schooled in the secret traditions of the Ninja Clans. Her tranquil life of dedication, secrecy, and the occasional trip to the drycleaner for Ninja Mistress Yatsude was thrown into chaos after an encounter with Ataru Moroboshi and his alien girlfriend Lum. Ataru accidentially came into possession of the Scroll of Ancient Ninja Secrets, and when Kaede tried to recover it, things went from bad to worse.
Eventually, she quit the Ninja Clans and has been getting by with a string of part-time jobs. She continues to be plagued by dimwitted assassins sent by Yatsude, the lecherous advances of Ataru whenever she bumps into him, and the need to replenish her expensive Ninja equipment while working for minimum wage.
Body: 7 Mind: 5 Soul: 8
Health Points: 75 Energy
Points: 65
Attack Combat Value: 8 Defense
Combat Value: 6
| Attributes | Level | Points |
| Appearance | 3 | 3 |
| Art of Distraction | 4 | 3 |
| Combat Mastery | 2 | 4 |
| Extra Attacks | 1 | 4 |
| Gun Bunny (Portable Armory) | 1 | 1 |
| Highly Skilled | 8 | 8 |
| Kensei (Judge Opponent, Katana Space) | 2 | 2 |
| Magic (Focus: Secret Ninja Magic Talisman) | 1 | 4 |
| Personal Gear (Ninja Equipment) | 2 | 2 |
| Quick Change | 1 | 1 |
| Skills | Level | Points |
| Acrobatics (Balance, Jumps, Tumbling) | 3 | 11 |
| Cooking (Fast Food) | 1 | 4 |
| Poisons (Natural, Synthetic) | 2 | 5 |
| Stealth (Concealment, Silent Movement) | 3 | 10 |
| Combat Skills | Level | Points |
| Archery (Bow, Crossbow) | 1 | 5 |
| Melee Attack (Knife, Polearms, Whips/Chains) | 2 | 12 |
| Melee Defense (Polearms, Whips/Chains) | 2 | 11 |
| Ranged Defense (Personal) | 2 | 8 |
| Thrown Weapons (Blades) | 2 | 8 |
| Unarmed Attack (Throws) | 2 | 10 |
| Unarmed Defense (Holds, Throws) | 3 | 16 |
| Defects | BP | |
| Boy Magnet | 1 | |
| Easily Distracted (Non-Ninja activities, job listings) | 2 | |
| Nemesis (Ninja Clan members) | 2 | |
| Skeleton in the Closet (Ninja on the Lam) | 1 | |
| Wanted (Capture order issued by Ninja Mistress Yatsude) | 2 |
Hot Flash (Weapon Attack Level One, Area Effect. 4 Power Points, 4 Energy Points): The spell allows the Ninja to create a sudden burst of flame that inflicts 15 points of damage to all within a 3 meter radius. Alternatively, it can be used to instantly start camp fires. The fire burst must be placed within 10 meters of the Ninja.
Quiet Spell (Environmental Control Level 1, Silence. 1 Power Point, 1 Energy Point): This spell blocks all sound from leaving a area of roughly 3 meters in diameter from the Ninja's location.
Rainy Spell (Environmental Control Level 1, Darkness. 1 Power point. 1 Energy Point): This spell causes an extremely localized squall of rain to a maximum circumferance of 5 meters. The sqaull must be placed within10 meters of the Ninja. The rain impedes the vision and hearing of those within it, imposing a +2 penalty on all rolls related to those senses. The rain lasts as long as the Ninja powers the spell, but it will move to remain within the 10 meter range if the spell is maintained. If narrowly focused, the rain produced by this spell can fill a 15 gallon container within one round.
Spell
of Sizzling Bacon (Special Weapon Attack Level One. 4 Power Points, 4 Energy
Points): This spell causes a thundering herd of 4d6+12 running pigs
to materialize at the Ninja's location. The Ninja is automatically placed
in a seated position on the largest of the pigs and can ride it to safety.
Characters caught in the path of the herd must roll successful Acrobatics
or Jump checks or be trampled for 15 points of damage and be stunned into
inactivity for one round. The herd travels at 21km/hour, and lasts until
the Ninja ends the spell.