Chamber of Secrets Spoiler

This list was comprised by DJ Axelton of www.geocities.com/classicharrypotter on May 13th, 2004.
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1. Angelina Johnson
Rare/Holo Character
Wizard/Gryffindor/Unique
Before each of your turns, if there is a match in play,
you get 1 more action that turn.

2. Arthur Weasley
Rare/Holo Character
Wizard/Unique
Once per turn, you may use an Action to choose 1 of your Items
in play and do damage to your opponent equal to its printed
Power cost.

3. Blagging
Rare/Foil Spell
11Q
Do 8 damage to your opponent. Then, if your opponent has any cards
in play (other that his or her starting Character), he or she chooses
1 of them and discards it.

4. Body Blow
Rare/Foil Spell
7Q
Do 8 damage to your opponent. Then your opponent may choose a Lesson card
in his or her hand and discard it. If he or she does, you take 8 damage.

5. Broken Wand
Rare/Foil Item
Wand
2C
You may use and Action to reveal the top card of your deck. If it's a Lesson
card, put it into play. If it isn't a Lesson card, discard it. If you play
this card, and you already have a Wand in play, discard the old one.

6. The Burrow
Rare/Foil Location
5C
(When you play this card, discard any other Location from play (yours and your opponent's).
Before each player's turns, if that player has fewer than 4 cards in his or hand,
that player draws cards until he or she has 4.

7. Colin Creevey
Rare/Holo Character
Wizard/Gryffindor/Unique
Once per turn, you may use and Action to draw 3 cards and then make your
opponent draw 3 cards.

8. Crazed Capybara
Rare/Foil Creature
Capybara
7F
Damage each turn: 3, Health: 3
When you play this card, draw a card.

9. De-Gnoming the Garden
Rare/Foil Adventure
Play this card only if you have atleast 5 Lessons in play.
Effect: At the end of each of your opponent's turn, if he or she has any
cards in his or her hand, he or she chooses 1 of them and discards it.
To Solve:Your opponent discards 5 cards in this way.
Opponent's Reward: Your opponent may draw a card.

10. Dobby's Disappearance
Rare/Foil Spell
4T
Choose 1 of your opponent's cards in play (other than his or her starting Character)
and return it to his or her hand. You get 1 more action this turn.

11. Dobby's Help
Rare Spell
10C
Your opponent draws 10 cards.

12. Double-beater Defense
Rare/Foil Spell
8Q
To play this card, discard 2 other cards from your hand. Do 5 damage to your opponent.
Then, if your opponent has any cards in his or her hand, he or she chooses 2 of
them and discards them (1 if he or she only has 1).

13. Draco the Seeker
Rare/Holo Character
Wizard/Slytherin/Unique
If your opponent has any cards in his or her hand, you may use an Action to make
him or her choose 1 of them and discard it.

14. Dragon Poison
Rare/Foil Spell
7P
To play this card, return 2 of your Potion Lessons from play to your hand.
Do 10 damage to your opponent or to a creature of your choice.

15. Dumbledore's Office
Rare/Foil Location
5T
(When you play this card, discard any other Location from play (yours and your opponent's).
All Item cards (yours and your opponent's) need 3 less power to play. (You still
need atleast 1 power that matches).


16. Entrancing Enchantments
Rare/Foil Spell
2C
Search your deck. You may take a Character card from your deck, show it to your
opponent and put it into your hand. Then shuffle your deck.

17. Errol
Rare/Foil Creature
Owl/Unique
3C
Damage each turn: 1, Health: 1
When you play this card, reveal the top card of your deck. If it's a Lesson card,
put it into play. If it isn't, put it back on top of your deck.

18. Escaping the Dursleys
Rare/Foil Adventure
(When you play this card, discard any other Location from play (yours and your opponent's).
Effect: Your opponent can't use Actions to play any cards except Lesson cards.
To Solve: Your opponent discards his or her hand.
Opponent's Reward: Your opponent searches his or her deck for any card,
puts it into his or her hand and then shuffles his or her deck.

19. Fat Friar
Rare/Holo Character
Ghost/Hufflepuff/Unique/Healing
Once per game, you may draw 2 cards, then do 2 damage to your opponent and then
put up to 2 non-Healing cards from your discard pile on the bottom of
your deck. (In any order).

20. Fawkes
Rare/Foil Creature
Phoenix/Unique
12F
Damage each turn: 0, Health: 4
Each turn, you may prevent 4 damage done to you. If Fawkes is discarded from play,
put it into your hand.

21. Fighting the Basilisk
Rare/Foil Adventure
Play this card only if your have at least 7 Lessons in play.
Effect: Before each of your turns, your opponent takes 5 damage.
To Solve: Your opponent chooses 4 of his or her cards in play (other
than his or her starting character) and discards them.
Opponent's Reward: You take 5 damage.

22. Flying Car
Rare/Foil Item
8C
You may use an Action to choose an Adventure or a Location in play and
discard it. (If you discard an Adventure, you don't get the reward.)

23. Flying Laps
Rare/Foil Spell
10Q
Count the number of Lessons you have in play. Do that much damage to your opponent.
Then draw that many cards.

24. Flying to Hogwarts
Rare/Foil Adventure
Effect: Before each of your turns, your opponent takes 2 damage.
To Solve: You opponent skips a total of 5 Actions. (They don't need to
be one right after the other.)

Opponent's Reward: Your opponent may look at your hand, choose 1 of those
cards and discard it.

25. Ginny Weasley
Rare/Holo Character
Witch/Gryffindor/Unique
Before each of your turns, count the number of other Characters you have in play.
You may draw that many cards.

26. Greenhouse Three
Rare/Foil Location
5F
(When you play this card, discard any other Location from play (yours and your opponent's).
Once during each player's turn, when he or she uses an Action to play a Plant
card, he or she gets 1 more Action that turn.

27. Gryffindor Common Room
Rare/Foil Location
Gryffindor
5T
(When you play this card, discard any other Location from play (yours and your opponent's).
Before each player's turn, he or she counts the number of Gryffindor cards
he or she has in play and may draw that many cards.

28. Harry, Second Year
Rare/Holo Character
Wizard/Gryffindor/Unique
At the start of the game, if Harry, Second year is your starting Character,
secretly write down the name of a Creature, Item or Spell card. If your opponent
plays that card, you may reveal what you wrote down. If you do, at the end of
that turn, you may shuffle up to 20 non-Healing cards from you discard
pile into your deck.

29. Hermione, Potion Maker
Rare/Holo Character
Witch/Gryffindor/Unique
You may use an Action to put up to 2 Lesson cards of different types from your
hand into play.

30. Impersonating Goyle
Rare/Foil Spell
5P
Choose a Character in play (other than a starting character) and discard
it. Then search your deck. You may take a Character card from your deck, show it
to your opponent and put it into your hand. Then shuffle your deck.

31. In the Spider's Lair
Rare/Foil Adventure
Effect: Before each of your turns, you may show your opponent any number
of Creature cards from your hand. Your opponent takes that much damage.
To Solve: Your opponent takes 10 damage.
Opponent's Reward: If you have any cards in your hand, you choose 1 of
them and discard it.

32. Justin Finch-Fletchley
Rare/Holo Character
Wizard/Hufflepuff/Unique
You may use an Action to draw 2 cards and then put 2 cards from your hand on the
bottom of your deck. (In any order).

33. Lockhart's Lecture
Rare/Foil Adventure
Effect: Whenever you use an action to play a Spell, your opponent says
"Brilliant!". If your opponent forgets, he or she takes 3 damage at the end
of that turn.
To Solve: Your opponent lets you have 4 more actions on your next turn.
Opponent's Reward: You take 3 damage.

34. Mandrake
Rare/Foil Creature
Plant
5F
Damage each turn: 3, Health: 1
You may use an Action and discard Mandrake from play to put a non-Healing
Character card from your discard pile into your hand.

35. Memory Charm
Rare/Foil Spell
9C
You opponent chooses 1 card in his or her hand and discards the rest.

36. Moaning Myrtle's Bathroom
Rare/Foil Location
5P
(When you play this card, discard any other Location from play (yours and your opponent's).
Before each player's turn, if he or she has atleast 2 Characters in play (including
his or her starting Character),
he or she gets 1 more action that turn.

37. Molly Weasley
Rare/Holo Character
Witch/Unique
You may use an Action to search your deck. You may take a Character card for a
Weasley Character from your deck, show it to your opponent and put it into your
hand. Then shuffle your deck.

38. Nimbus Two Thousand and One
Rare/Foil Item
Broom
9Q
Provides: 2Q
Whenever one of your Quidditch Spells does damage to your opponent, it does 3
more damage. If you play this card and you already have a Broom in play,
discard the old one.

39. No Hands
Rare/Foil Spell
3Q
Play this card only if there is a Match in play. Discard the top card of your deck.
If that card is a Lesson card, you win the current Match (you get the prize).
Otherwise, you take 3 damage.

40. Norwegian Ridgeback
Rare/Foil Creature
Dragon
8F
Damage each turn: 7, Health: 5
To play this card, return 2 of your Creature Lessons from play to your hand.

41. Percy Weasley
Rare/Holo Character
Wizard/Gryffindor/Unique
At the end of each of your opponent's turns, if he or she played a non-Lesson
card that turn, he or she takes 1 damage.

42. Petrified
Rare/Foil Spell
7T
Choose 1 of your opponent's Creatures or Characters in play (other than
his or her starting Character)
and put it on the bottom of his or her deck.

43. Phoenix Tears
Rare/Foil Spell
Healing
10P
To play this card, return 4 of your Potion Lessons from play to your hand. Shuffle
up to 16 non-Healing cards from your discard pile into your deck.

44. Potions Test
Rare/Foil Spell
12P
Your opponent takes damage until he or she discards a total of 3 Lesson cards
from his or her deck.

45. Professor Pomono Sprout
Rare/Holo Character
Witch/Hufflepuff/Unique
Provides: 1F
Each of your Plants has 2 more Health.

46. Reparo
Rare/Foil Spell
7C
Put a non-Healing card from your discard pile into your hand.

47. Rogue Bludger
Rare/Foil Item
8Q
Before each of your turns, your opponent takes 3 damage.

48. Ron, Youngest Brother
Rare/Holo Character
Wizard/Gryffindor/Unique
If you have no cards in your hand, you may use an Action to draw 5 cards.

49. Serpensortia
Rare/Foil Spell
6T
Search your deck. You may take up to 2 Creature cards from your deck, show them
to your opponent and put them into your hand. Then shuffle your deck.

50. Slytherin Common Room
Rare/Foil Location
Slytherin
5P
(When you play this card, discard any other Location from play (yours and your opponent's).
Before each player's turn, he or she counts the number of Slytherin cards
he or she has in play and does that much damage to his or her opponent.

51. Spiders' Exodus
Rare/Foil Spell
6T
Return all Creatures in play (yours and your opponent's) to their owners' hands.

52. Venomous Tentacular Juice
Rare/Foil Spell
9P
Count the number of cards in your opponent's hand. He or she draws twice that many cards.

53. The Weasley Twins
Rare/Holo Character
Wizard/Gryffindor/Unique
Before each of your turns, if you have an Adventure in play, your opponent takes 2 damage.

54. Whomping Willow
Rare/Foil Creature
Plant/Unique
9F
Damage each turn: 8, Health: 12
To play this card, return 3 of your Creature Lessons from play to your hand. Before
each of your turns, if your opponent has any Items in play, choose 1 of them
and discard it.

55. Wizard Chess
Rare/Foil Item
6T
You may use an Action and discard 1 of your Lessons from play to do 2 damage
to your opponent.

56. Angel's Trumpet Draught
Uncommon Spell
4P
To play this card, return 2 of your Potion Lessons from play to your hand. Do 7
damage to your opponent or to a Creature of your choice.

57. Blocked!
Uncommon Spell
5Q
Draw 4 cards. Then your opponent may choose a Lesson card in his or her hand and
discard it. If he or she does, you choose 3 cards in your hand and discard them.

58. Blocked Barrier
Uncommon Adventure
Effect: Your opponent can't use Actions to play Lesson cards.
To Solve: Your opponent chooses 2 Location cards in his or her hand and
discards them.
Opponent's Reward: Once during this turn, when your opponent uses an Action
to play a Location card, he or she gets 2 more Actions this turn.

59. Bundimun Ooze
Uncommon Spell
5P
You opponent chooses 1 of his or her Creatures or Items in play and discards
it. Then he or she takes damage equal to that card's printer Power cost.

60. Caught!
Uncommon Spell
6T
Choose 1 of your opponent's cards in play (other that his or her starting Character)
and discard it. Your opponent may prevent this by choosing 4 cards in his or her
hand and discarding them.

61. Caught by Snape
Uncommon Adventure
Effect: Your opponent can't use Actions to play any cards except Lesson cards.
To Solve: Your opponent uses Actions to play Lesson cards 3 times. (Those
Actions don't need to be one right after the other.)

Opponent's Reward: Your opponent may put any number of Lesson cards from his
or her hand into play.

62. Checked!
Uncommon Spell
3Q
Do 4 damage to your opponent. Then your opponent may choose a Lesson card in his
or her hand and discard it. If he or she does, you take 4 damage.

63. Cleansweep Five
Uncommon Item
Broom
3Q
Provides: 1Q
When you play this card, look at the top 2 cards of your deck (1 if there is
only 1)
and put both of them on the bottom or back on top of your deck
in any order. If you play this card, and you already have a Broom in play,
discard the old one.

64. Counter Curse
Uncommon Spell
5T
Choose 1 of your opponent's Creatures in play and put it on the bottom of his or her deck.

65. Dragon-Dung Compost
Uncommon Item
7F
Before each of your turns, count the number of Plants you have in play.
Do that much damage to your opponent.

66. Earmuffs
Uncommon Item
7F
Once during each of your turns, you may choose 1 of your opponent's Creatures in
play. Prevent up to 3 damage from that Creature on your opponent's next turn.

67. Endless Sandwiches
Uncommon Spell
7C
Play this card only if you have fewer than 7 other cards in your hand. Draw cards
until you have 7 cards in your hand.

68. Floo Powder
Uncommon Spell
2T
Search your deck. you may take a Location card from your deck, show it to your
opponent and put it into your hand. Then shuffle your deck.

69. Forgotten Password
Uncommon Spell
6C
During your opponent's next turn, he or she can't use Actions to play Lesson cards.

70. Invisibility Section
Uncommon Spell
4T
Choose 1 of your opponent's cards in play (other than his or her starting Character)
and discard it. Then he or she choose 1 of your cards in play (other than your
starting character)
and discards it.

71. Keeping Dobby Quiet
Uncommon Adventure
Effect: Your opponent discards the card drawn at the start of each of his
or her turns.
To Solve: Your opponent takes 8 damge.
Opponent's Reward: You take 2 damage.

72. Locked In
Uncommon Adventure
Effect: Your opponent gets 1 fewer Action on each of his or her turns.
(even the turn this Adventure is solved). (If this would mean your opponent
has fewer than 1 Action, he or she still gets 1 Action.)

To Solve: Your opponent chooses 4 cards in his or her hand and discards them.
Opponent's Reward: Your opponent may draw 2 cards.

73. Lockhart's Hair-Care Potions
Uncommon Item
1P
Whenever you play a Character card, you use up 1 Action to play it instead of 2.

74. Magical Mess Remover
Uncommon Spell
1P
Choose any number of your cards in play (other than your starting character)
and discard them.

75. Manticore
Uncommon Creature
Manticore
5F
Damage each turn: 2, Health: 4

76. Potions Project
Uncommon Spell
5P
Your opponent takes damage until he or she discards a total of 2 Lessons cards
from his or her deck.

77. Prickly Porcupine
Uncommon Creature
Porcupine
5F
Damage each turn: 2, Health: 2
When you play this card, draw a card.

78. Pure-Blood
Uncommon Spell
Password
6C
When you play this card, play it face down and tell your opponent to guess "Pure-Blood",
"Sherbert Lemon" or "Wattlebird". If he or she guesses "Pure-Blood", nothing happens.
Otherwise, do 8 damage to your opponent.

79. Rabbit Slippers
Uncommon Spell
8T
Choose up to 2 Creatures in play and discard them.

80. Rainy-Day Match
Uncommon Match
Healing
1Q
To Win: Do 9 damage to your opponent. (That damage doesn't have to be
done all at once.

Prize: Winner shuffles up to 6 non-Healing cards from his or her
discard pile into his or her deck.

81. Second-Hand Robe Shop
Uncommon Location
3T
(When you play this card, discard any other Location from play (yours and your opponent's).
Whenever a Spell card yours or your opponent's) does damage to a player,
it does 1 less damage to that player.

82. Self-Shuffling Cards
Uncommon Item
3C
You may use an Action to have both players shuffle their decks.

83. Sherbert Lemon
Uncommon Spell
Password
6C
When you play this card, play it face down and tell your opponent to guess "Pure-Blood",
"Sherbert Lemon" or "Wattlebird". If he or she guesses "Sherbert-Lemon", nothing happens.
Otherwise, do 8 damage to your opponent.

84. Swelling Solution
Uncommon Spell
7P
Do 8 damage to your opponent. He or she can prevent this by choosing 3 cards in
his or her hand and discarding them.

85. Through the Floo
Uncommon Adventure
Effect: Before each of your opponent's turns, he or she draws 3 cards
and then chooses 3 cards in his or her hand and discards them.
To Solve: Your opponent chooses 1 of his or her Locations in play or
4 of his or her Lessons in play and discards them.
Opponent's Reward: Your take 3 damage.

86. Twirl
Uncommon Spell
8Q
Do 5 damage to your opponent. Then, if he or she has any cards in play other than
Lessons (or his or her starting Character), he or she chooses 1 of those
cards and returns it to his or her hand.

87. Umbrella Flowers
Uncommon Creature
Plant
3F
Damage each turn: 0, Health: 6
Once per turn, you may let Umbrella Flowers take 1 damage that your were going to take.

88. Venomous Tentacula
Uncommon Creature
Plant
4F
Damage each turn: 2, Health: 1
You may use an Action and discard Venomous Tentacula from play to put a Potion
Lesson from your discard pile into play.

89. Wattlebird
Uncommon Spell
Password
6C
When you play this card, play it face down and tell your opponent to guess "Pure-Blood",
"Sherbert Lemon" or "Wattlebird". If he or she guesses "Wattlebird", nothing happens.
Otherwise, do 8 damage to your opponent.

90. Windy-Day Match
Uncommon Match
1Q
To Win: Use Actions to play Spell cards 2 times while this card is in play.
Prize: Loser takes 6 damage.

91. Aparecium
Common Spell
5T
Show your hand to your opponent. Put all Lesson cards there into play.

92. Backfire!
Common Spell
6C
Do 5 damage to your opponent.

93. Badgered Boy
Common Spell
4T
Search your deck. You may take a Creature card from your deck, show it to your
opponent and put it into your hand. Then shuffle your deck.

94. Beater's Bat
Common Item
4Q
You may use an Action and discard a card from your hand to do 2 damage to your opponent.

95. Beetle Buttons
Common Spell
6T
Choose 1 of your opponent's Creatures in play and discard it.

96. Catching Apples
Common Spell
5Q
Do 3 damage to your opponent. then if your opponent has any cards in play (other
than his or her starting Character),
he or she chooses 1 of them and returns
it to his or her hand.

97. Chudley Cannons Robes
Common Item
3Q
You may use an Action to put up to 2 cards from your hand on the bottom of your deck (in any order).

98. Copper Cauldron
Common Item
Cauldron
3P
Provides: 2P
To play this card, return 1 of your Potion Lessons from play to your hand.

99. Death-Cap Draught
Common Spell
5P
To play this card, return 1 of your Potion Lessons from play to your hand.
Do 6 damage to your opponent or to a creature of your choice.

100. Deboning
Common Spell
7T
During your opponent's next turn, he or she can't use Actions to play cards.

101. Dizziness Draught
Common Spell
4P
Do 4 damage to your opponent. During your opponent's next turn, he or she can't
use Actions to play Quidditch cards.

102. Engorement Charm
Common Spell
5C
Remove all damage counters from all of your creatures in play.

103. Evanesce
Common Spell
7T
Choose a Creature or Lesson in play and discard it.

104. Family Ghoul
Common Creature
Ghoul
3F
Damage each turn: 2, Health: 2
To play this card, return 1 of your Creatures in play to your hand.

105. Fatiguing Fusion
Common Spell
8P
To play this card, return 1 of your Potion Lessons from play to your hand. Do 9
damage to your opponent or to a Creature of your choice.

106. Flacking
Common Spell
3Q
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her
hand, he or she chooses 1 of them and discards it.

107. Freezing Charm
Common Spell
7C
Do 4 damage to your opponent or to a creature of your choice.

108. Garden Gnome
Common Creature
Gnome
4F
Damage each turn: 0, Health: 1
At the end of each of your opponent's turns, if there are any cards in his or her
hand, he or she chooses 1 of them and discards it.

109. Gryffindor Lion
Common Creature
Lion/Gryffindor
6F
Damage each turn: 3, Health: 3

110. Guide to Household Pests
Common Item
Book
2F
Provides: 1F
You may use an Action and discard this card from play to choose a Creature in play
and do 4 damage to it.

111. Hair-Raising Potion
Common Spell
3P
Do 1 damage to your opponent or to a Creature of your choice.

112. Hawkshead Formation
Common Spell
7Q
Do 6 damage to your opponent.

113. Hermione's Note
Common Spell
6C
Discard the Adventure you opponent played. You get the reward.

114. History of Magic Homework
Common Spell
3T
Search your deck. You may take a Lesson card from your deck and put it into play.
Then shuffle your deck.

115. Hover Charm
Common Spell
4C
Choose 1 of your opponent's cards in play (other than his or her starting Character)
and return it to his or her hand.

116. Howler
Common Spell
4C
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her
hand, look at them. Choose 1 of those cards and put it on top of his or her deck.

117. Hufflepuff Badger
Common Creature
Badger/Hufflepuff
3F
Damage each turn: 1, Health: 3

118. Invisible Ink
Common Spell
8T
Choose up to 2 Lessons in play and discard them.

119. Leaping Toadstools
Common Creature
Plant
1F
Damage each turn: 0, Health: 4
Once per turn, you may let Leaping Toadstools take 1 damage that you were going to take.

120. Overdue Homework
Common Spell
2C
Look at your opponent's hand. Count the number of Lesson cards there. Do that much
damage to your opponent.
121. Pepperup Potion
Common Spell
Healing
1P
Put up to 4 non-Healing cards from your discard pile on the bottom of
your deck (in any order).

122. Potions Homework
Common Spell
3P
Your opponent takes damage until he or she discards a Lesson card from his or her deck.

123. Ransacked!
Common Spell
5C
Your opponent chooses 2 cards in his or her hand and discards them (1 if he
or she only has 1).


124. Ravenclaw Eagle
Common Creature
Eagle/Ravenclaw
4F
Damage each turn: 2, Health: 2

125. Restoration Potion
Common Spell
4P
Do 4 Damage to your opponent. During your opponent's next turn, he or she can't
use Actions to play Transfiguration cards.

126. Revealer
Common Item
2T
You may use an Action to look at your opponent's hand.

127. Rose Growth
Common Spell
3C
Do 2 damage to your opponent or to a Creature of your choice. Then draw a card.

128. Shooting Star
Common Item
Broom
4Q
Provides: 1Q
You may use an Action and discard a card from your hand to draw 2 cards. If you
play this card, and you already have a Broom in play, discard the old one.

129. Slinking Ferret
Common Creature
Ferret
3F
Damage each turn: 1, Health: 1
When you play this card, draw a card.

130. Slow-Acting Venom
Common Item
6P
Before each of your turns, your opponent takes 1 damage.

131. Slytherin Serpent
Common Creature
Snake/Slytherin
5F
Damage each turn: 3, Health: 1

132. Slytherin Steals
Common Spell
5Q
Do 2 damage to your opponent. Then, if your opponent has any cards in play (other
than his or her starting Character),
he or she chooses 1 of them and discards it.

133. Training Programme
Common Spell
7Q
Draw 2 cards. Then your may put up to 2 Quidditch Lesson cards from your hand into play.

134. Vanishing Cabinet
Common Spell
1T
Choose 1 of your opponent's Items in play and put it on the bottom of his or her deck.

135. Zig-Zag
Common Spell
5Q
Put a non-Healing Quidditch card from your discard pile into your hand.

136. Care of Magical Creatures
Lesson
Provides: 1F

137. Charms
Lesson
Provides: 1C

138. Potions
Lesson
Provides: 1P

139. Quidditch
Lesson
Provides: 1Q

140. Transfiguration
Lesson
Provides: 1T

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