Dragon Ball: Attack of the Saiyans
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Based on the most popular anime series of all time, Dragon Ball Z: Attack of the Saiyans is a brand new role-playing adventure where players battle as Goku and his Earth Defense Force allies to save the world from Vegeta and the threatening Saiyan enemies. Dragon Ball Z: Attack of the Saiyans features a host of original features which will be sure to thrill fans of the series with unique game modes, fun side quests and new material never before seen in either the anime or manga series.
- Amazon Sales Rank: #7181 in Video Games
- Brand: Namco
- Model: 70027
- Published on: 2009-11
- Released on: 2009-11-04
- ESRB Rating: Everyone 10+
- Platform: Nintendo DS
- Number of items: 1
- Dimensions: .62" h x 4.94" w x 5.68" l, .30 pounds
- The most powerful fighters alive ? Create a customized party and control fan-favorite characters including Goku, Krillin, Yamcha, Gohan, Tien, and Piccolo
- The Saiyan Saga ? Follow the events of the original Dragon Ball Z story from the World Tournament and Goku?s triumphant defeat of Piccolo through the Vegeta saga and all-new storylines exclusive to the game
- Explore the world ? Search through a vast world map and encounter enemies, find treasures and destroy obstacles with targeted Ki Blasts
- Fight to grow stronger ? Characters build experience, become stronger and learn, upgrade and execute powerful new skills and attacks
- Intense battles ? Fight against enemies with focused attacks and Super Skills or fill up your Rage Meter and unleash ?Sparking? combos and Ultimate Skills
I thought it was a good movie
I read another review for this game before deciding to put my two cents in. First of all, if you can't like this game because of a Crystal Ball, because it's against your religious beliefs, then you shouldn't be watching Dragon Ball Z in the first place. The show is, afterall, fiction. I personally like this game. It fills in some gaps from the show where you wonder, "Hey, what was everyone doing?" in the year that it took the Saiyans to get to Earth after Raditz died.
I've always hoped they'd make a RPG for DBZ, where it didn't always need to have buttons being bashed to get combos. This takes a little more thought, as it is a turn based game. I only wished that they had just went for the whole Dragon Ball universe, but hopefully they'll continue on with this spirit and make the rest of the Sagas in this way.
A Solid JRPG in the Dragon Ball Universe
Dragon Ball Z: Attack of the Saiyans (originally branded as Dragon Ball Kai in Japan, renamed domestically because Kai has not been licensed for international release at this time) is an RPG in the style of the SNES and PS1 greats. It offers a long adventure that takes players from the end of Dragon Ball through the battle with Vegeta in Dragon Ball Z.
The graphics are basically 2D sprites with some scaling. It works for what it is, and, appropriately enough, the colorful and bright imagery matches the overall tone of the series and the manga. It also features some memorable music in parts. The stylus controls of last year's Dragon Ball Origins are gone, replaced with traditional controls and menu options. Everything works well in this game.
There are a couple of negative aspects of this title. One is that, though it is a long game, some of its length seems artificial. It deviates from the story to have players engage in something that is little more than a glorified fetch quest every now and then. A second negative -more of a perspective issue, really- is that it's an easy game. Each save point completely restores the party's energy, and there are a good number of them scattered throughout the game.
A final issue is the voice acting. There is some limited voiceover work, primarily reserved for attack names during battle. The actors and actresses are those of the Japanese version. Fans of that version will, of course, be thrilled. Those who prefer the dub voices, particularly Sean Schemmel's Goku (Masako Nozawa, the Japanese voice actress, is a woman), will be a bit less pleased. The lack of a voiced dub is a bit lazy, but it is necessary to note that the Japanese cast does a great job with the few voiced bits in the game.
DBZ fans have probably already made up their minds about this one; if you're still undecided, it really is worth picking up. The game has numerous in-universe references that will make long-time fans happy to see. Overall, it's a solid product, one of the best DBZ games we've seen in a while. If you don't like DBZ, this game won't change your mind, though if you like classic RPGs, it's still worth a look.
A Solid JRPG Bogged Down By Story
Interestingly enough considering the title, it was a couple hours into the game before we even see a Saiyan at all, and the early missions center around Tien, Yamcha and Krillin having adventures in between the 22 and 23 tournaments. Thankfully, this means the game isn't what I feared, which was 20 hours of killing various colored Saibamen building up to a big boss fight.
The gameplay engine is a very strong turn-based JRPG system with martial arts flare and a lot of interesting combos. The Active Guard blocking system feels a little gimmicky and at times makes the game too easy, but I'd love to see it used again with a more original storyline.
One big flaw with the game is the translation of menu items isn't always clear, so when adding points to the "Sp" ability at the start of the game I wasn't clear if it was "Speed" or "Special Attacks," which later turned out to be labeled "Tc" (for technique I guess) even though all the other references call it either "Skill" or "Special."
The real problem though is that unlike its use in fighting games with a broader view of the overall series, it feels like very little of what you do in AotS really matters. The filler content is interesting to see, but at the end of the day everybody gets killed in the order they're supposed to at the end, and even though I had leveled Tien to the point where he was well stronger than Goku, Tien gets killed by Nappa in a cut scene and Goku beats Nappa handily.
I think the game could've been one of the best DBZ games and best JPRGs on the market if they had allowed for a more branching storyline that explored some of the what-ifs caused by leveling certain characters and by the filler stories. And it would've felt like less of a waste to level Yamcha up to lvl 40 if he didn't get insta-killed in a cutscene by something he could just as easily have beaten at lvl 25.