Made some .BMP ground objects skins from 1.2 and the EAW Demo files. You will notice first the great improvements to the city buildings using these, as well as Cathedral, houses, farms, etc. Pics and Readme included. Size is only 766KB
Roy-12grndBMPs.exe (Self-extracting .exe archive)
Back again.. I probably will do more EAW work
Here's a doc I made explaining EAW .str files
EAW_str_files_structure_explained.html
Made another tool - TTDToTardataData-2
The program is made to migrate EAW_TTD.dat data records to a .dax file format - .dax is used by TSetAdd2 which can place that data into a Tardata record for your base.
Get it here: TTD-to-tardat.exe
The 1.05MB (ver.2) self-extracting exe archive comes with a Tutorial, readme and (previous made) tool TSetAdd2
Copy of the TTD-to-tardat-tutorial.html is online also here:
TTD-to-tardat-tutorial.html
Made a new tool for modders: EAW16HMCUTTER Cuts a piece of EAW16.hm and makes a new file. It is packaged in a self-extracting .exe doubleclick to unpack it:
EAW16HMCUTTER.exe
another update, adjusted the terrain heights, since the old was never fixed. This one has nice sea heights: EAW16.hm
Yet more updates; a new EAW_RRD.DAT
that fixes the Carrier train that was stuck repeating.
also; an adjusted eaw.tm
that needs to go with it, since the tiles the Carrier (train) is on are actually land painted as water.
Another enhancement for BeachHell_Isles, an inflight map:
EUROPE1.exe
Its in a self-extracting archive, unpack it to the scenario files.
Made another fix for the BeachHell_Isles scenario for EAW 1.28E only! since the soldiers on the allied BeachHead were not spawning.. use this resized EAW_TTD.DAT
just drop it in the EAW folder.
Made 2 files available to use for a 'kludge' fix for BeachHell_Isles scenario use in EAW 1.28E
These will give you a single mission:
Default10.msn
Default10.msn is the file for the Spit 1A
it will give you a sweep mission near the axis base
Default16.msn is the file for a 109E interdiction for the carrier (train)
instructions:
1. Place the files in your 'savedata' folder
2. launch EAW and select 'single mission'
3.(a or b)
a. at the plane selection screen; for the Spit 1a sweep mission select only the Spit 1a (or you will CTD)
b. at the plane selection screen; for the 109E interdiction mission select only the 109E (or you will CTD)
4. in the hangar , mission setup screen - don't change the mission year! (or you will CTD), but do make sure you have 'instant action' checked this is because the ground start will not work until the scenario is fixed - (if you try ground start you'll be off the map and will explode on engine start) If you flying the 109E interdiction you probaly want a loadout ordinance unless you just wish to straff the carrier (but that is not a real good idea since you won't be able to sink it that way; at most you might disable the aaa but most likely you get shot down trying)
These are the only missions and planes you can fly this way unless you maybe make your own ".msn" files from 1.28E (or other) without the BeachHell_Isles scenario files loaded, then save those in savedata and try it with BeachHell_Isles scenario files
The reasons could be many why this happens but mostly unless Jel fixes the files for 1.28E this is all that will work for now , since I don't have enough knowledge to know the reason for now.
If you have any CTD otherwise like on the planes screen then you may need to unload the launch EAW select the Spit 1a or 109E (or change the default plane in your eaw.ini ?) then exit, load the BeachHell_Isles scenario files and try it.
Please do feedback at the thread at the SimHQ
Goodluck!RAF_Roy
March 8, 2011
**March 07, 2011:
link replaced to download W-BeachHell_Isles.zip now from Sandbagger's site as my Webring version of the zip seems to have been corrupted
http://www.sandbagger.uk.com/RafRoy/W-BeachHell_Isles.zip
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Well I'm releasing my BeachHell Isles Final. It is nothing like i intended when i started out but may be my last Add-on and at least shows the 'virtual seamless' water tiles in action and the satellite photo islands I terrain. this terrain is a .bmp terrain, it is reworked from the old .ter. The whole thing started as an experiment around EAW 1.28B version .exe but for whatever reason some might find it a fun novelty tp fly and attack the carrier train in a virtual seamless water islands world. Probaly mostly kids might like it. The train / carrier I kept becuase it is actuall quite hard to hit and the scale is nice I think. See the contents .txt in the .zip
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*2011 cleanup; removed some old files from 2010-2011
Probaly the mod I will ever do for EAW is here;
(new link - Sept. 30 - now hosted by MrJelly's website:)
Roys128E_BMP_terrain.zip
Its just a .bmp terrain for 1.28E that uses my water tiles
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Added Wudpecker's notes on EAW Sounds to EAW Latest Related section
Added EAWXYconverter.zip in Misc Tools section.
March 6, 2010 - Added EAW Latest Related: section.
Added OAW128.pdf version of MrJelly's document there
Added Misc Notes section at bottom of this page, and note about programming with AutoIT3
2/3/2010; in Misc Tools: 'touch' replaced with new version: zzztouch
Updated the EAW1.28C-b-a-Editing.html adding a section at the end for "Mission Files Changes", documenting the 1.28a and later data changes that added an additional airbase, and more. Important to note why you can't mix and match files from old missions / campaigns.
Also posted 2datscheck.zip tool download.
Taking a break from EAW, although my remake of BeachHell is 50% done its on hold.
In the meantime the beta is still fun, so try it.. it has a moving carrier, but you can't fly from it.
EAW 1.28d 1024 exe released !! post at SimHQ
Added EAW1.28C-b-a-Editing.html a WIP (see below)
EAW 1.28C is released.. see:
EAW 1.28C Release post at SimHQ
South Pacific Air War (SPAW) released;
SPAW Release post at SimHQ
Links
SimHQ home forum of the EAW community:
SimHQ forums - European Air War
Moggy's - 'The Gen'
Board for EAW Projects and Second World War Scrapbook
The Gen
EAW Tally Ho ; Mike 'Sandbagger' Norris' Site -
The central repository for EAW is back online! Now hosted by SimHQ at this url:
http://www.sandbagger.uk.com/
RAF_Roy pages at Sandbagger's EAW Tally Ho
Contains my EAW Screens and from there has link to my Add-ons page for previously released Add-ons, Tools and Documents for EAW
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EAW Latest Related:
Also See SimHQ EAW forum for the latest information.
(end of March, 2010)
Added adobe .pdf of Wudpecker's notes on EAW Sounds:
WuddysEAWSounds.pdf
(March 6,2010)
OAW128.pdf adobe .pdf version of MrJelly's OAW128.rtf document which tells where to get, how to install, and some details of use of his OAWSelect128V13 program. This is the "must have" file and skin manager to use for latest EAW versions - especially C and D whether online and offline.
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EAW 1.28C Related:
EAW1.28C-b-a-Editing.html - (* updated 1/2010)
incomplete WIP to describe EAW 1.28C EAW.ini settings, features and editing for modders, contains all of what the previous version EAW1.28bEditing.html had and more for 1.28C.
Contains all readme's; 1.28, 1.28a, 1.28b, 128C.
Note: Does not include test .exe's, special online, 7217 or JIM versions, MP series, nor the 1024 1.28d release(yet)
EAW 1.28b Related:
1.28bPatchDownloader.zip (removed - obsolete *feb. 2011)
BeachHellBeta_1.zip(removed - obsolete *feb. 2011)- get the new Final release; W-BeachHell_Isles.zip))
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BP-tiles-tutorial.zip
Tutorial on how to make use BP tiles (Water/Land overlays) in 1.28b (or similar .exes)
TmodataCopy.zip
Program for 1.28b Tmod.dat slot copy and more
TMODataCopierReadme.html
online copy of the Readme included with the TmodataCopy program
Misc Tools
EAWXYconverter.zip
Handy little tool converts X (Column) and Y (Line) of EAW decimal world coordinates to the EAW.tm location.
2datscheck.zip
Program used to check EAW mission files targets.dat and airfield.dat for errors, produces a text report.
zzztouch.zip (update 2/3/2010; 'touch' replaced with new version)
Simple tool time 'touches' all files in current directory with current time,
does not do folders - see readme included for limitations
Warning; there is no interface,
extract to folder you wish to 'touch' all files to current time,
and then double click the touch.exe to do so.
Just be sure you want to do that!
ConvertTpadHtmlGUI1 program
Converts Treepad (ver. 2.6.7) exported HTML files to BBcode formats used by forums like Moggy's and SimHQ
fs-crash-recovery.zip
Program by Ascend4nt from the AutoIT3 forum terminates hung program windows
Just run the Full-ScreenCrashRecovery.exe at start-up or prior to running the game as a failsafe
SHIFT-ALT-DEL when done 3rd time should term EAW if it gets hung, often once or twice will get it unstuck.
The program's AutoIT3 code included in the fs-crash-recovery-code sub-zip for anyone interested in AutoIT3 programming or using similar methods in other programs.
Misc Notes
au3notes.txt
WIP Notes about getting started with programming with AutoIT3, a powerful scripting language.
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