Dependent (2, 3, or 4 points)
A
dependent is a non-player character who depends on a player character for
support and, at times, food and shelter. Players can spend 2, 3, or 4 points
for this disadvantage. The more points spent, the more often the PC will have
to deal with the dependent, and the more involved such dealings will be, as
described below:
2 Points: The dependent is a physically able person from 10.50 years old,
capable of taking care of him- or herself in ordinary circumstances. A 2-point
dependent may or may not live with the PC. But, should anything happen to the
dependent character, the PC must go to his or her aid as soon as possible.
3 Points: The dependent lives with the PC, and can take care of him. or herself
for a few hours or, at most, a day. Young children, fall into this category,
as do invalids, and the very elderly. This is someone the PC cares about, but
can leave in the care of others (trusted others)
if the need arises.
A
loved one who doesn’t need constant care and attention can also qualify as a
3-point dependent if the character lavishes such attention on the dependent
anyway. Should anything happen to the dependent the PC must go to his or her
aid immediately, even if this puts a mission at risk.
4 Points: The dependent is someone the PC cares about deeply, someone
who requires constant care (a baby, for example, or a loved one with a serious
physical handicap). The PC won’t leave the dependent alone, or with others,
unless the situation absolutely demands it, and then only for a day or two.
The
exact nature of these dependents and their relationships with PCs should be
determined by the player and approved by the Administrator player. Player
choices should be honored unless they seriously affect the campaign.
The
Administrator, having approved the idea behind your dependent, will determine
the NPC’s attributes. The Administrator also plays the role of the dependent.
Dependents are individuals, just like your character, and while they’ll usually
do what you want them to, there are no guarantees!
If a
dependent dies, the Admin may require the player to take another disadvantage
of equal point value. This is entirely up to the Admin.