Homing Projectile
Range: Touch
Duration: One melee action
With this ability, the character can place a charge in a thrown object that allows it to track a target around corners or behind obstacles.  With this ability, the character will almost never miss with a thrown weapon.  While a dodge is still possible, it is done at a -6 to the target's roll.  The weapon or object being thrown must be held, charged, and then thrown (counts as one melee action).  A strike roll is still made mainly to see if the object will penetrate the opponents AR and to give a basis for the dodge roll.  Any roll of three or higher is a hit.  A roll of a two is a miss and a one means the projectile is homing in on the wrong target (an ally or an innocent most likely!).  Due to the nature of the power, no strike bonuses apply and no thrown weapon proficiency can be taken (the person with this ability would never have a need to acquire such a skill). 
This power only affects throwing weapons (knives, shurikens, chakram, darts, etc...) and bows and slings, as well as any other object the character might pick up and throw (chairs, tables, cars, etc...).  It is impossible to affect guns, rockets, missiles or any other such projectile.  Although, a grenade can be deadly accurate with this ability.
The range of weapon remains unaffected.  If a knife can be thrown 50 feet, it will still only travel 50 ft whether it goes forward or around obstacles. The charge only lasts one sequence so an object must be thrown immediately after it's charged.
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