Duplicity
This powerful ability allows the being to duplicate, temporarily, various attacks, items or his self.  The duplication is limited to super powered attacks, energy weapons, or other forms of energy attacks.  Psionics, magic, hand-to-hand attacks and area of effect attacks, like explosions, cannot be duplicated.  It is possible to duplicate an opponent?s melee weapon as long as it isn?t magical.  Firearms can be copied though they will require ammunition since the character cannot create the ammunition for it until gaining more experience.
Only one type of duplication can be used at a time.  For example, if the character has duplicated a sword, he cannot create a duplicate of himself or an opponent?s laser attack.
1.  Duplicate Energy Attack
Range: As per the attack
Duration: Instant
Damage: Same as the attack
Cost per use: One melee action
If the character is struck by an energy attack, like any energy expulsion or a laser blast, for his next attack he can recreate the attack and send it back at the original attacker or at another target.  The character must be struck by the attack, taking normal damage, before he can successfully duplicate it.  On his next action, the duplicator can use the same attack at the same power level.  For example, if a character with this power was struck by a 7D6 energy blast, his next action could be to fire a 7D6 energy blast at the person who attacked him or another opponent.  This also works with energy weapons, as well as flame-throwers. 
The being cannot duplicate explosions, bullets, hand-to-hand attacks, and melee weapon damage, or the kinetic energy they expel. Though a kinetic energy bolt from a super power can be successfully recreated.
2.  Duplicate Item
Range: Touch
Duration: One melee round per every three levels of experience
Cost per use: One melee action
By holding a simple item, weighing no more than five pounds plus one pound per level of experience, or hand-held weapon, the character can create an exact duplicate that lasts for a short time.  The duplicated item will look, feel and function just like the original. 
If the being is struck by an opponent?s melee weapon, like a sword or club, he could create a duplicate of that weapon.  Unless the weapon is magical, it will function exactly like the original.  It is not possible, until level five, to recreate stun batons and other externally powered melee weapons.  Even then, the being must provide a power source for the weapon.  At level 10, the duplicator can create the weapon with a power source and use it immediately.
Firearms are limited to no larger than an assault rifle, and can be made without ammunition at level five.  At level 10 firearms can be created with ammunition.  They will function as the normal weapon.  In all cases, the duplicator must physically touch the weapon to copy it, which could prove rather difficult in the middle of combat.
Since these are real items, they can be given and used by another person for the duration of the duplication.  To obtain any bonuses from the weapons, the character must have the appropriate weapon proficiency.
After the duration expires, the weapon simply fades out of existence.
3.  Duplicate Self
Range: Self, the duplicate must remain be within 15 feet of the creator
Duration: One melee action
Cost per use: Two melee actions
This potent ability allows the duplicator to create a copy of himself for one melee action.  The duplicate will have all the original?s attributes, equipment, and powers, except the ability to duplicate himself.  At level one, only a single duplicate can be created.  Another copy can be created at levels 5, 10 and 15.
The duplicate is dressed in the same clothes and carries the same equipment and weapons.  If the weapon or armor is magical, it will look the same, but it has no magical abilities.  Most high tech equipment will not function until level 10.  At lower levels, the items are merely props and will not work.
The duplicates share the creator?s initiative as well as any penalties he incurred during the melees prior to the duplicates? creation.  In all ways, the duplicates will act exactly like the original, and after a few melee rounds, it is possible no one will be able to tell the copies from the original.  The duplicates will attack the specified opponent with the same attack of the creator.  For example, if the character uses energy expulsion on an opponent, the duplicates will use the same attack.  Separate strike and damage rolls are required for each duplicate
If a duplicate is destroyed, the character suffers no ill effects, though he must wait for 24 hours to create that duplicate again.  If the creator is killed or knocked unconscious, all of the duplicates fade away.
Other bonuses:
+2 to ME
+3D6 to SDC 
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