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Looking through my collection of files I've been quite amazed at just how much I have created over the years. Taken as a whole it would probably make a stack of printed manuscript over a foot high. Most of it is crap, of course, and much of it is plagiarised and then altered so my players won't recognise more than a reference here and a pun there. I have decided to present some of what remains here. It may make interesting reading, provoke useful ideas, or even be suitable for slotting into your own campaigns. In a way it's a returning of the good fortune I've had culling ideas and material from the net.
One of the most creative aspects of the AD&D game is the spell selection. Attempting to envisage what more a wizard (or whatever) might want to be able to cast has generated a few interesting ideas. So far that is all that is hosted here, but I plan to add magic items and some prepared encounters and adventures. This includes details of my Darkness Over Oz campaign and some secret organisations and equipment from that campaign. This includes details of my Rifts Oz campaign, house rules, new equipment and spells from that campaign. It is the nature of the RPG industry that RPG publishers release a game system and within a few years find sales drop too low to cover continuing to sell it. (The PDF regime will likely change this.) The result was that excellent games would be released, develop devoted players, who would then discover that the game was being discontinued and supplements cut short or not released at all. Here I offer praise to some game systems, firm favourites today, out of print for years. This page links to articles I've written on subjects related to role-playing.
Counter zeroed on June 14, 2009. |