Product Details
Monopoly City Edition

Monopoly City Edition
From Monopoly

List Price: $39.99
Price: $19.00

Availability: Usually ships in 1-2 business days
Ships from and sold by Are We There Yet?

75 new or used available from $14.00

Average customer review:

Product Description

Build up your city and watch your fortunes grow! Instead of property deeds, players acquire permits for the zones marked by the properties in the traditional Monopoly layout. Players build from a selection of 80 3D buildings in the center of the board. From stadiums to skyscrapers, you start building from the start. Develop your buildings cleverly to maximize your profit and bring the price of your opponent's property down! Monopoly City still uses cold hard cash, but also makes use of an electronic device to assert the economic conditions of the game.For 2 - 6 players, ages 8 and up.Requires 2 AAA batteries; not included.

Product Details

  • Amazon Sales Rank: #1664 in Toys & Games
  • Brand: Monopoly
  • Model: 1790
  • ESRB Rating: Everyone
  • Dimensions: 10.51" h x 15.75" w x 2.50" l, 2.60 pounds


  • Monopoly City is the Monopoly game that lets you build in an instant and create the perfect city
  • Features 80 3-D buildings so you can develop your Monopoly property
  • Perfect for Family game night
  • What will you build houses or industrial complexes schools skyscrapers or stadiums the choice is yours
  • Build wisely and rake in the rent and the prestigious Monopoly tower could be yours

Editorial Reviews Review
Monopoly City adds new twists to the classic board game. Designed for children ages eight and up, this board game will teach your kids about what it takes to be the best property developer and the work that goes into building their dream city. With the goal of owning the prestigious Monopoly tower, your kids will be learning important lessons about money while wheeling and dealing their way to the top.

Monopoly City
    Ages: 8+

  • 2 "AAA" batteries (not included)
  • Phillips screwdriver to replace batteries
  • 2 to 6 players
What We Think

Fun factor:
Ease of assembly:
Educational factor:

The Good: A fun family game that teaches important lessons about money.

The Challenging: Rules may be challenging for younger players.

In a Nutshell: An exciting, futuristic twist on the classic Monopoly game.

Build your own 3-D city in hopes of owning the prestigious Monopoly tower. View larger.
Cool New 3-D Buildings
Monopoly City is exactly like classic Monopoly in lay out, rules, and gameplay--roll the dice, move your character around the board, and try not to spend too much time in jail or go bankrupt! However Monopoly City has also made several neat changes, with newly named properties, new monetary values, futuristic buildings, and new playing cards.

Whereas with the original version of Monopoly Park Place was one of the most prestigious properties to own--with Monopoly City you will be striving to acquire a permit for the fancy Fortune Valley. The buildings are modern and 3-D, and the currency has much higher values, ranging up to five million dollars--no small change here!

Instead of property deeds, you acquire permits for the zones you'd like to build in, and this latest version also includes an electronic trading unit, making it possible to hold "public" or "private" auctions for your properties and districts.

Learning Important Values While Having Fun
Monopoly City is not only fun for your kids and the family, but it also teaches important lessons and values about money--including the work and planning that goes into building their own dream city. We also like that this board game includes several new fun features like the electronic trading unit and updated cards. Long-time Monopoly fans will find these new twists fun and interesting. And for those who are just learning how to play, the game is certain to become an instant hit.

What's in the Box
Game board, six movers, buildings, 22 District cards, 25 Chance cards, six Reminder cards, one Rent Dodge card, two dice, one money pack, and one trading unit with instructions. (Batteries not included.)

From the Manufacturer
Monopoly City is the Monopoly game that lets you build in an instant and create the perfect city. Build on every Go and watch your city fortune grow. In this metropolitan edition of Monopoly, be the top property developer and watch your dream city rise be

Customer Reviews

A few thoughts1
Disclaimer: I believe there are two types of Monopoly players. There are those who understand the balance of luck and strategy, who actively trade early in the game, desperately haggle for monopolies, aggressively but calculatingly build houses, greatly enjoy the game and finish almost every game around an hour and a half. Then there are those who refuse to trade, rolling around the board until all property have been purchased from the bank, slowly if ever build houses, don't particularly enjoy the game and *shockingly* can't ever seem to finish a game UNDER three hours. This review is primarily for the former group, if you are from the latter hopefully you will still find this review helpful, but please take things with a grain of salt.

A few thoughts:

1. The money conversion was a horrible failure. Monopoly "modernized" this version by inflating every $100 to equal $1,000,000. While players will adjust to the difference after several rounds there are lasting pitfalls, the money system doesn't seem to "connect" to anybody except Donald Trump and Oprah. For some reason calling rent for $240,000 doesn't connect with people the way calling for a legitimately large sum of $700 did in the original.

2. There is no need for cash management. Spend, spend, spend. Another monetary shortcoming of the game - you start with almost $4000 in original monopoly terms! While I know consumer Americans (I myself am one of them) don't like to be restrained by limits, and the creators wanted to allow players to begin to build immediately, this is an obscene amount of money and destroys the need to wisely manage you cash. In fact, they had to create a stupid randomizer to LIMIT how much property people could buy because money is no longer an object.

3. There is a fatal flaw with the game mechanics. In the game you have the option of building two different types of buildings that contribute to your property's rental value: industrial and residential. Industrial costs twice as much but has the *benefit* of being immune to the negative affects of bad buildings being built by another player in your property. Unfortunately these negative affects can be removed immediately for less than the price difference then ONE building block of residential versus industrial. In fact, the game has transformed all taxes into "industrial tax" which only affect those with industrial bulidings whih further discourages industrial blocks. Not surprisingly the industrial tax is more expensive than the cost of removing the negative buildings. Because both industrial and residential add equally to the rental value, there is literally no reason for anybody to ever build industrial.

4. Strategy is scaled WAY WAY down. While admittedly the original monopoly is no Puerto Rico or Axis and Allies, there was certainly a bit of calculated strategy. Not so in this game. Every turn you build the maximum allowed by the randomizer, you never run out of money and there are a host of crazy rules. There is a chance card which lets a player steal one property from other player, there is a chance card which forces a player to lose one piece of the property to the bank, the railroad system allows players to bounce around the board in an entirely unpredictable manner. While many feel these changes "freshen" up an aging game, I feel that they turn this into the game of LIFE where you spin the wheel until the end of the game and see who won.

5. Trading is greatly discouraged. Because players are allowed to build without monopolies they invest in their properties immediately. This discourages trading in two ways. First, this gives players the ability to win without a monopoly because even one single property can be built up to dangerously high rent levels. Second, as players invest in the properties right away this becomes an impediment towards trading as players are much less likely to trade away properties that already give them significant rent.

6. The game lasts much much longer than the original. Contrary to many reviews, this game will last forever. Admittedly, if you are the type of player described above who refuses to trade until all the properties are out, this game MAY be faster due to the numerous factors which distribute properties. However, for the vast majority of people the game is nightmarishly long, which is probably why the little randomizer gizmo has an internal timer which beeps to let you know you have played an hour and you should just pack up the game now because you will never finish... Because everybody builds on almost very turn (money is not a limiting factor - only the randomizer is) EVERY SINGLE TURN has wait while each player ponders his or her building options. In the original game, the first twenty turns of so were quick dice rolls followed by obtaining properties. Now from turn one, every player has to think about what to build and where, making EVERY single turn last about 5 minutes. This length issue is causes by several of the game problems described above. You have a massive amount of money which allows all players to build significant rentals, this leads to trading money back and forth but never really getting anywhere. Trading is greatly discouraged making monopolies even harder to trade for.

In conclusion, the "trading game" aspect of Monopoly has been neutered, the strategy has been eliminated, gimmick functions are fatally flawed, players are given gobs of cash to blow with no regards to planning, and the game lasts forever, despite the misguided attempts by Hasbro to shorten it. If you are the Monopoly player who just wants to roll the dice and be entertained by the outcome with no thought needed, MAYBE this is the game for you. If you are a Monopoly fan stay away, this game will frustrate and disappoint.

Monopoly City: the good, the bad and the ugly2
Hasbro has spammed a new Monopoly game: Monopoly City. Much of what you love (or hate) about Monopoly is still here; but be warned: this is not traditional Monopoly. The game play and strategies are quite different.

The goal of Monopoly City is to make your opponents go bankrupt or to have the most money when a predetermined time has been reached. Thus, the objective of Monopoly City is identical to its predecessors. But how you achieve that goal will differ substantially.

Players can still pass "GO" to collect M2 million. {Yes, I said, "M"--that's the iconography for Monopoly money.} Also players can still go to jail or land on free parking. Landing on free parking gains you a "get-out-of-rent-free" card. The two tax spaces (luxury and income) have been replaced with two industry tax spaces. You wil have to pay if you own any industry buildings.

Note that the board is also different. Not just the names of the properties (which is really just chrome), but the center of the board is now a playable development region.

There are several color coded squares in the center of the board. This is where you will be placing your fancy-dancy new buildings.

And those new buildings are definitely fancy! To improve a lot, you will need to erect a few industrial or residential buildings.

The amount of rent a property is worth is based upon how many of these buildings you have developed. But there are more buildings than just the residential and industrial!

There are the hazard buildings.

Placing a hazard on a development area renders the residential buildings to be worthless. Who wants to live next to a dump or a prison? You can protect your investments by building special buildings.

Once you've built a school, park, wind farm or water tower, that development zone is protected from hazards!

The buildings have different shapes and sizes. Some buildings are worth 1 block, 2 blocks or more. The value of a property is based upon how many blocks are developed, up to 8.

Players can also double their rent by buying skyscrappers or the Monopoly Tower. You are allowed to build in any property without the normal limitation of having to own all the properties of that color. But if you happen to get all the properties of a color, you can buy a skyscrapper to double your rent. If you get all the properties in two colors, you can buy the Monopoly Tower to double your rent for all your properties. There is only one Monopoly Tower so you will have to hurry!

So far so good...

The action in the center of the board looks interesting. You must purchase property then develop it with your choice of buildings. But the long term planning has been sucked out by the game desinger(s)! You may only benefit from having 8 or fewer buildings in a district. And the skyscrappers, hazards and special buildings DO NOT COUNT TOWARDS THIS! Thus, you can have 8 industrial buildings, a dump and a skyscrapper and be good-to-go. There is no need to plan your developments long term. There is no need to decide where to place the buildings. Some buildings are shaped differentl so they can fit on the squares: some are L shaped, some are square, etc. But this doesn't matter! You can simply move them around within a distict if the district gets too crowded. The different industrial and residential buildings are simply "denominations" not really long term investments. You may swap them out for different values at any time!

The board layout is completely counterintuitive.

Where your token lands could be a long way from where you have to look to see if the property is developed. This can cause a great deal of confusion. Before, when you landed on a property, you could instantly see the 3 houses on it; now you have to see the identification color and number and locate that district in the center of the board. I like the districts, don't get me wrong. But the board layout could be more robust. For example. the spaces on the board where your token travels needn't be the same uniform size. You could redesign the board so that the districts are intuitively located next to where your token lands and thus ending any confusion.

Then there's the trading unit.

Has there ever been a more useless piece of chrome? The trading unit requires two AAA batteries WHICH ARE NOT INCLUDED! The purpose of the trading unit? To randomly determine how many buildings you are allowed to build. If the buzzer lands on 1, 2 or 3, you may build that many buildings. If the buzzer lands on "railroad", you may build a railroad stop (which allows you to move between other railroad stops, skirting the need to pay your opponents rent). The trading unit also acts as a timer for auctions or for game end. I really see no usefulness in this trading unit. Maybe I'm blind...

The pieces are pretty to look at. They are made of a styrene plastic that can take some abuse. The board is quite colorful and is better than most Hasbro games (but inferior to Rio Grande or FFG games). The game play is still Monopoly-istic enough to not reach serious gaming tables. The bits are nice! It would be cool if someone made their own Euro-style rules for this!

great update & expansion for Monopoly5
after many years of Monopoly play, the old version has become tired & somewhat boring. this update & makeover makes Monopoly interesting again. at first, the new pieces seem complicated, but once u get into the game, u can see the basic Monopoly game in there.

the ability to buy houses/hotels which are now buildings & skyscrapers right away without owning the whole color group makes the game start up quicker. the new hazards & bonus buildings add an extra dimension for play as well as the new twist for railroads.

the new beeper/timer also adds fun & the expanded layout & taller buildings add a nice new visual element to gameplay.

my only gripe is the print on the deed & chance cards is rather small.

but overall, a great make over of an old favorite.

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