Psi-Ninja O.C.C.

 

O.C.C.:  Psi Ninja

 

Attribute Requirements:  IQ 9, ME 12, PP 14 or higher.  A high MA and PE are helpful, but not required.

 

O.C.C. Skills:

Mathematics:  Basic (+10%)

Climbing (+10%)

Radio:  Basic (+15%)

Prowl (+10%)

Radio:  Scrambler (+10%)

Detect Ambush (+10%)

Language:  Japanese (+20%)

Track (+10%)

Literacy:  Japanese (+15%)

WP:  Four of choice

Computer Operation (+5%)    

Hand to Hand:  Ninjitsu

 

O.C.C. Related Skills:  Select six other skills, but at leas one of these skills must be from the rogue category.  Plus select an additional skill at level four, one at level eight, and one at level twelve.  All new skills start at level one proficiency.

Communications:  Any (+5%)

Domestic:  Any                             

Electrical:  Basic Electronics only.

Espionage:  Any (+10%)               

Mechanical:  Basic and Automotive only.

Medical:  First Aid and Criminal Sciences and Forensics only  (including Prerequisites)

Military:  Any (+10%)

Physical:  Any

Pilot:  Any

Pilot Related:  Any (+5%)

Rogue:  Any (+6%)

Science:  Any

Technical:  Any

Science

Weapon Proficiencies:  Any

Wilderness:  Any (+5%)

 

Secondary Skills:  The character also gets to select three secondary skills from the previous list.  These are additional areas of knowledge that do not get the advantage of the bonus listed in the parenthesis.  All secondary skills start at the base skill level.  Also, skills are limited (any, only, none) as previously indicated on the list.

 

Standard Equipment:  A set of regular, nondescript clothing (usually peasant or traveler garb), several simple disguises, two pairs of rubber-soled tabi boots, and a black or camouflage ninja outfit.  Equipment will be kept to a minimum, usually nothing more than a utility belt, backpack, 2D4 days of rations, basic survival gear, canteen and some personal items.  Weaponry is usually ancient style or cancelable in nature; starts with 12 shurikens two ancient weapons of choice, one vibro-blade, and one energy weapon of choice (most often a pistol).  The character also has 1D4 Ninja Emergency Kits either on their person or stored in the vicinity.

 

The Psi-Ninja, like other Ninja characters, is a creature or his environment, which means he adapts.  This means that while the Psi-Ninja practices the ”old ways", with ancient weapons, he also is capable of using modern armor, weapons and tools, and some are even computer literate.  However, these items must be acquired later; none to start.

 

Money:  A Psi-Ninja starts with a mere 2D6 X 100 credits in saleable items.  The ninja must find work or booty to acquire anything else.

 

Cyberware:  None, because cybernetics interfere with psionics.  Bio-systems may be considered.

 

Psi-Ninja Powers:  As Psi-Ninjas are master psionics, they have some unique abilities.

1.      Invisibility:  The Psi-Ninja can become invisible to normal senses.  Treat as superior invisibility.  Costs 4 I.S.P. to activate and lasts 5 minutes per level of experience.

2.      Psi-Blade:  Similar to a psi-sword, this short blade extends from the ninja's hand or wrist.  Damage is equal to 2D6 M.D.C. plus 2 M.D.C. per level of experience.  Costs 5 I.S.P. to activate and lasts 1 minute per level of experience.

3.      Psi-Armor:  A light M.D.C. psionic force field can be made by Psi-Ninja.  M.D.C. is equal to M.E. times 2 plus 1D6 per level of experience.  Costs 3 I.S.P. to activate and lasts 5 minutes per level of experience.

4.      Other Psionics:  The Psi-Ninja also gains a variety of regular psionic powers.  At first level he gains 9 powers from any of the lesser psionic categories and 2 super psionics with the same limitations as a mind melter.  He also gains one psionic power from any category per additional level of experience.

5.      I.S.P.:  The Psi-Ninja has a base amount of I.S.P. equal to his M.E. plus 1D4 X 10 plus 2D6 per level of experience.

 

Special Equipment:  The Psi-Ninja still uses many of the ancient weapons and devices that have been used by ninja clans for centuries.  These items are often provided or made available for trade/purchase by the ninja clan or built by the ninja himself.  Ninja equipment is not available to the general public.  Refer to Rifts:  Japan for details.

 

Ninja Emergency Kit:  This is an assortment of items that a ninja might need in case of trouble.  Most ninja will keep several of these kits hidden in various places.  Included in a small cloth bag would be 6 shuriken, 6 eggshell bombs, 12 caltrops, a knife, a 3 foot (0.9m) towel, a small cooking pot, paper and pencil, matches or lighter, first-aid kit (bandages, disinfectant, small scissors, painkiller), lock picks, and a set of spare clothing.  Enough rice, soybean curd and tea would be included for 7 days of tight rations.

 

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