Wolf Pack White Mice Security Specialist
“You are
relieved of command Major…take this man into custody for interrogation”
The White Mice Security Force (WMSF). Every Wolf Pack
soldier has heard of them. Those very same soldiers fear them as well. The WMSF
have complete authority within the Wolf Pack Mercenary Corps.. They Answer only
to Col. Masters himself on all matters concerning internal security. Composed
of only the most elite troops of the Wolf Pack, the WMSF is, indeed, a
formidable body.
The primary purpose of the WMSF was
the internal security of the Wolf Pack also handling the Police duties within
the town of Northridge. To maintain order of soldiers on leave within the town
limits and enforce the policies laid down by Col.'s Masters and Shelton. As the
Wolf Pack began to expand its dealings by hiring out regiments to other towns
and cities on a contract basis, it became necessary to implement a means of
enforcing the terms negotiated within those contracts. Thus, those duties were
incorporated into the existing duties of the White Mice.
When both the hiring party and the
Wolf Pack Command Staff agree upon a contract, the White Mice Representative
also signs it agreeing to enforce BOTH sides of the contact agreement. The
White Mice have been so incredibly efficient in this capacity, that other
mercenary units and hiring parties have employed them to handle contract
disputes and enforcement.
Make no mistake; the White Mice are
aggressively dedicated to the Wolf Pack Mercenary Corps and its commanders.
They are, after all, part of the same unit that spawned their creation.
However, they will assume command of any/all contracts that are in dispute on
Col. Masters’s authority to investigate and resolve in ANY manner they deem necessary
with the full support of the Wolf Pack.
At their discretion, they are
authorized to preside over contract hearings, interrogate personnel, make
summary judgments, carry out summary execution, assume command of all disputed
forces, requisition available combat personnel - weapons - equipment -
vehicles, and provided emergency assistance for the purpose of maintaining
contract integrity.
Wolf
Pack WM Security Specialist receive lodging, 3 meals a day, uniforms, laundry
service, medical services, training, 1 week leave time per year, and a starting
salary based on their ability, training, and experience. Death Compensation is
provided to surviving family members and/or designated parties in the amount of
1 year standard Salary for the soldier. After 10 years of service within the
ranks of the Wolf Pack, the Soldier qualifies for retirement in which he/she
receives ¾ annual salary per year for 20 years and access to medical facilities
for themselves and their immediate families for life. This is a relatively new
policy designed by Col. Masters in the hopes of maintaining troop loyalty and
fair compensation/recognition to veteran soldiers. Since the Wolf Pack
inception 5 years ago, there have been no claims for this policy. However, Col.
Masters has made provisions that this policy will be upheld in the case of his
death.
Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.
Attribute Requirements: IQ and ME of 12 or higher. A medium to high PE is advantageous
but not required. All White Mice Security Specialists are, at least, a minor
Psychic.
Bonuses: +1 to PE and PS, + 2 to ME
OCC Skills:
Language: Native 98%
Language: American (+25%)
Literacy: American (+20%)
Math: Basic (+20%)
Radio: Basic (+15%)
Surveillance Systems (+10%)
Interrogation Techniques (+20%)
Intelligence (+10%)
Investigation (+15%)
Pilot: Hovercraft (+15%)
Read Sensory Equipment (+10%)
Climbing (+5%)
Swimming (+10%)
Running
Computer Operation (+15%)
Lore: D-Bee (+20%)
Lore: Magic (+20%)
Lore: Psychic (+20%)
Streetwise (+10%)
WP: Energy Pistol (+1 to Strike)
WP: Energy Rifle (+1 to Strike)
WP Grenade
WP: Knife
WP: Submachine gun (+1 to Strike)
Hand-to-Hand: Expert
*Hand-to-hand: Expert can be changed
to Commando at the cost of one or Martial Arts for two OCC related skills.
OCC Related Skills: Select 4 other skills. Plus select two additional skill at
levels 4, 8, and 12. All new skills begin at level 1 proficiency.
Communications: Any (+10%)
Domestic: Any
Electrical: Basic electronics only (+10%)
Espionage: Any (+20%)
Mechanical: Basic mechanics only (+10%)
Medical: Paramedic only (+5%)
Military: Any (+10%)
Physical: Any
Pilot: Any (+20%)
Pilot Related: Any (+15%)
Rogue: Any (+15%)
Science: Mathematics: Advanced only
Technical: Any (+15%)
WP: Any
Wilderness: Land Navigation &
Hunting only (+5%)
Secondary Skills: The character also gets to select 6 secondary skills from the
previous list. These are additional areas of knowledge that do not get the
advantages of the bonuses listed in parenthesis (). All Secondary skills start
at the base level. Also, skills are limited (Any, Only, and None) as previously
indicated in the list.
Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset
Transceiver, T-41 Commando Scout armor (often wear a small White Mouse motif on
the chest or the shoulder), Digital watch /w radiation detector, (Utility belt
/w Sidearm holster, Multi-Optics binoculars, WPLT-01 language translator, Pocket
flashlight, 2 sets of Handcuffs (MDC: 10), hand-Held Computer, E-Clip pouches
(2), Flash comp. Goggles, Infra-red distancer/designator, and a Wilks laser
tool.
Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-25 “Wolf Pup”
Submachine Gun /w 3 Magazines (1 of silver ammo), WP-40 /w 3 Long E-Clips,
Grenades (4) 2 Tear gas & 2 Frag, WP-14 Vibro-knife, and Silver-plated
throwing knives (2).
Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform,
Comm/HUD set, Dress uniform, Short E-Clips (4), Long E-Clips (4), SMG Magazines
(4+1 silver), Canteen, Rations (5 days), Interrogation Equipment, WP-45
Auto-pistol /w 2 magazines (+1 silver), #3 Fusion blocks (2), Detonators (2
Timer & 2 Radio), and an RMK/IRMSS med kit.
Vehicle: WP05EX Hover Trike or WP10EX Hover Jeep
Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as
needed basis. The Unit Officer has the final say as to what the soldier may use
while on assignment. If the Unit Officer does not like the Soldier,
availability of additional supplies may be extremely limited.
Money: The WM Security Specialist gets a room shared by 1 other
Specialist in the barracks, food, clothing and all other basics provided free
as part of his/her pay, as well as, access to medical and recreational
facilities. Plus a monthly salary of 3100 credits a month in addition to
Training bonuses. Starts off with one month’s salary and a possible savings of
1D4x1000 in credits or Black Market items.
Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to
submit to implantation of the WP Security Implant Chip before any training is
allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation at
a later date, or for medical reasons.
Experience Table: Use NTSET Protector/Hunter OCC