Special Operations Commando

The Wolf Pack decided that they needed some commandos that would be much cheaper to train and supply, but would nevertheless be elite. The result is the SO. The Special Operations Commando.

Recruits are heavily screened to ensure that they are fit for training, all but eliminating the possibility of training deaths. There are still many who drop out, but they are always given the opportunity to tryout for Infantry. This certainly cheapens recruiting costs. The training regimen is fast paced and intense with classes in mental and physical hardening every day.

Reveille is at 4 in the morning. Students are herded directly into classrooms where they begin their studies. They receive training in piloting, first aid, intelligence, and survival. Their morning meal is eaten during the classes. At 8, when their morning classes end, they are ushered outside and put through torturous dexterity and agility exercises and intense stretching. After a noontime meal they concentrate for four hours on physical endurance, doing hours and hours of impact aerobics until they feel like jello. At 4 the afternoon physical fitness ends, and they take their evening meal with them to their evening classes. Evening classes are marksmanship, mechanics, electronics, and physics. Their final test is a real mission. Because of their green status they are given a relatively easy mission, but the threat is very real. Those who return from a successful mission are placed in the SO ranks.

To simplify their logistical procedures and lessen the expense of equipping notoriously expensive Special Forces, these men are trained to use their enemy's weapons. They typically go very light, carrying only about ten pounds of equipment. They live off the land and their enemies. When they reach their objective, they either salvage assault vehicle parts for demolition, swipe heavier weapons from the armory, steal an enemy hover tank for a direct assault, or something similar. It is not unusual at all for them to return to Northridge territory flying enemy aircraft, or piloting enemy robots, or simply hauling all sorts of artifacts for the MERC tech-weenies to drool over.

Appearance: These commandos are relatively short and thin. Any recruit who is over 6 feet tall, or weighs over 200 lb. is dismissed and encouraged to join the Infantry, who adore large people. The reason for this is that Wolf Pack can't afford to let anybody with a tremendous amount of muscle in. While anyone with a PS of less than 10 would be to weak, anyone with a PS of over 14 would simply be too big. There is a certain amount of muscular bulk that comes with being that strong, and that bulk would slow you down. (Note: I know the rules let someone built like Arnold Schwarzenegger moves like Bruce Lee, but realistically I don't think so.) They don't want huge hulking men who need 10,000 calories a day to keep up their muscles; they need men who are relatively small and fast. Someone weighing 170 pounds will typically eat half as much as an avid weight lifter of PS 19 and 250 lb.

Enemies: Because of the nature of their operations, they really have no enemies. This is mostly because nobody knows who they are. These men are loyal only to themselves, other Special Operations members, and Col. Masters. They answer directly to the Colonel. The total lack of administration or paper work allows them to work in secret even within the Wolf Pack. When they are sent on missions, they take generic, commonly available weapons and equipment so that if one is caught there will be nothing to implement the Wolf Pack.

Psionics: Under no circumstance will the Wolf Pack allow any psionics in the SO. There are many reasons for this. High ISP levels are much too easy to sense, Psionic powers are much too unreliable, and the Wolf Pack doesn't want any of their SO troopers to become reliant on anything other than their own target.

 

 

 

Alignment: Unprincipled and Aberrant only

 

Attribute Requirements: IQ 14, ME 16, PS 10-14, PP 16, PE 16, Spd 12

 

Bonuses: +2 to ME, +2 to PP, and +3 to PE. With their special training and equipped with typical starting gear, an SO soldier can trek 50 miles a day without suffering any fatigue.

 

OCC Skills:

Language: Native              98%

Language: American                      (+25%)

Literacy: American                      (+20%)

Math: Basic                              (+20%)

Radio: Basic                              (+15%)

Intelligence                               (+20%)

Detect Ambush                         (+10%)

Detect Concealment                 (+15%)

Mechanical Engineer

Electrical Engineer

Prowl                                       (+15%)

Wilderness Survival                        (+20%)

Desert Survival                         (+20%)

Land Navigation                    (+15%)

Streetwise                                 (+15%)

WP: Energy Pistol

WP: Knife

Hand-to-Hand: Expert

*Hand-to-hand: Expert can be changed to martial arts at the cost of one OCC related skill.

 

OCC Related Skills: Select 8 other skills. Plus select one additional skill at levels 2, 4, 7, 9, and 12. All new skills begin at level 1 proficiency.

Communications: Any                                                               (+15%)

Domestic: Any                                                                          (+10%)

Electrical: Any                                                                          (+15%)

Espionage: Any                                                                         (+20%)

Mechanical: Any                                                                  (+15%)

Medical: Paramedic & Holistic only                                          (+15%)

Military: Any                                                                             (+20%)

Physical: Any that does not raise the PS over 15                         (+10%)

Pilot: Any                                                                                  (+25%)

Pilot Related: Any                                                                  (+20%)

Rogue: Any                                                                               (+15%)

Science: Any                                                                             (+5%)

Technical: Any                                                                          (+15%)

WP: Any

Wilderness: Land Navigation & Hunting only                              (+10%)

 

Secondary Skills: The character also gets to select 8 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonuses listed in parenthesis (). All Secondary skills start at the base level. Also, skills are limited (Any, Only, and None) as previously indicated in the list.

 

 

Standard Equipment: 2 sets of civilian traveling clothes, backpack, canteen, bedroll, and extremely basic personal supplies. (The lack of equipment allows the operative to move much faster and become less noticeable, as well as, being able to utilize enemy equipment more effectively).

 

 

Weapons: Common Energy pistol of choice /w 2 E-Clips, Souped up Frag. Grenades (2), and a vibro-knife.

 

Vehicle: None. They steal or build what they can find.

 

Equipment available upon assignment: None. They are expected to steal or build what they need.

 

Money: Operatives receive a modest barracks bunk in the common rooms, food, clothes, and other basics provided free as part of their pay. Plus a monthly salary of 2100 credits in addition to Training & Mission bonuses.

 

Cybernetics/Bionics: None. They will never get any type of cybernetics due to the fact that they can be detected easily and the Wolf Pack doesn’t want them relying on anything but their own skills and the enemy equipment. Also, there is the chance that it could be traced back to the Wolf pack and that is simply not an option.

 

Experience Table:

1   0-5000
2   5001-10,000
3   10,001-20,000
4   20,001-40,000
5   40,001-70,000
6   70,001-110,000
7   110,001-160,000
8   160,001-220,000
9   220,001-290,000
10  290,001-370,000
11  370,001-460,000
12  460,001-560,000
13  560,001-670,000
14  670,001-790,000

15 790,001-902,000

 

 

 

 

Contributed by Christopher “Big C” Ferguson

 

 

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