Wolf Pack Infantry Soldier

Nothin personal pal, just follow’in orders….BOOM”

 

The Wolf Pack Infantry Soldier is a vital member of the Corps. They maintain Garrisons for contracted townships, provide ground support for COMMAND personnel, man vehicles for rapid deployment and serve as guardians of Wolf Pack Recruiting Stations. The infantry also allows for greater mobility in dense wilderness and urban settings where armored combat is virtually impossible due to constricted spaces. Their training allows them to functioning independently when needed and also within small (5-10 member) squads. Rarely, are they brought forward in larger groups unless the mission requires agility and thorough searches. Often enough, the infantry is called to clear buildings, train local militia, provide ambush support, and employ guerrilla warfare tactics against small groups or lone invaders.

Although not the largest portion of the Corp, these brave men and women are often recruited from families that were victimized by roving marauders, Coalition Troops, aggressive D-Bees, and the occasional Supernatural Entity. Primary requirements for Infantry Soldiers are; dedication to the Corps and its goals, adventurous spirit, and a willingness to learn and help those people that cannot help themselves. Wolf Pack Infantry soldiers are all literate and well versed in local customs and military warfare.

The Wolf Pack Mercenary Corps. often becomes a stable home for displaced human and D-Bees alike. They find camaraderie in the ranks of fellow soldiers, in which they fight side by side. Make no mistake, the Corps is a business venture geared toward making money. If a soldier becomes a liability, that soldier is relieved of duty and released from the Wolf Pack. Although this has not yet been the circumstances to date.

Wolf Pack Infantry Soldier receive lodging, 3 meals a day, uniforms, laundry service, medical services, training, 1 week leave time per year, and a starting salary based on their ability, training, and experience. Death Compensation is provided to surviving family members and/or designated parties in the amount of 1 year standard Salary for the soldier. After 10 years of service within the ranks of the Wolf Pack, the Soldier qualifies for retirement in which he/she receives ¾ annual salary per year for 20 years and access to medical facilities for themselves and their immediate families for life. This is a relatively new policy designed by Col. Masters in the hopes of maintaining troop loyalty and fair compensation/recognition to veteran soldiers. Since the Wolf Pack inception 5 years ago, there have been no claims for this policy. However, Col. Masters has made provisions that this policy will be upheld in the case of his death.

 

 

 

 

 

 

 

 

Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.

 

Attribute Requirements: IQ, PE, and PS of 10 or higher. A medium to high PP is advantageous but not required.

 

Bonuses: +1 to PS and PE, + 2 to ME

 

OCC Skills:

Language: Native              98%

Language: American                      (+25%)

Literacy: American                      (+20%)

Math: Basic                              (+20%)

Radio: Basic                              (+15%)

Pilot: Hovercraft                    (+15%)

Read Sensory Equipment            (+10%)

Weapon Systems                        (+10%)

Climbing                                   (+5%)

Swimming                                 (+10%)

Running

Computer Operation                      (+15%)

Lore: D-Bee                             (+15%)

WP: Energy Pistol                (+1 to Strike)

WP: Energy Rifle                 (+1 to Strike)

WP Grenade

WP: Knife

WP: Submachine gun                        (+1 to Strike)

Hand-to-Hand: Expert

*Hand-to-hand: Expert can be changed to Commando at the cost of one or Martial Arts for two OCC related skills.

 

OCC Related Skills: Select 4 other skills. Plus select one additional skill at levels 3, 6, 9, and 12. All new skills begin at level 1 proficiency.

Communications: Any                                                               (+5%)

Domestic: Any

Electrical: Basic electronics only                                                 (+10%)

Espionage: Detect Ambush and Wilderness Survival only            (+15% for both)

Mechanical: Basic mechanics only                                     (+10%)

Medical: First Aid or Holistic only                                          (+5%)

Military: Any                                                                             (+5%)

Physical: Any, except Acrobatics

Pilot: Any                                                                                  (+20%)

Pilot Related: Any                                                                  (+15%)

Rogue: Any                                                                               (+5%)

Science: Mathematics: Advanced only

Technical: Any                                                                          (+10%)

WP: Any

Wilderness: Land Navigation & Hunting only                              (+5%)

 

Secondary Skills: The character also gets to select 8 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonuses listed in parenthesis (). All Secondary skills start at the base level. Also, skills are limited (Any, Only, and None) as previously indicated in the list.

 

 

 

 

 

Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset Transceiver, T-41 Commando Scout armor, Digital watch /w radiation detector, (Utility belt /w Sidearm holster, Multi-Optics binoculars, WPLT-01 language translator, Pocket flashlight, Handcuffs (MDC: 10), E-Clip pouches (2), Flash comp. Goggles, Infra-red distancer/designator, and a Wilks laser tool.

Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-30 Battle Rifle /w 4 E-Clips & 2 Grenade Mags, WP-25 “Wolf Pup” Submachine Gun /w 3 Magazines (1 of silver ammo), Grenades (4) 2 smoke & 2 plasma, WP-14 Vibro-knife, and Silver-plated throwing knives (2).

Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform, Comm/HUD set, Dress uniform, Short E-Clips (4), Long E-Clips (4), SMG Magazines (4+1 silver), Canteen, Rations (5 days), WP-45 Auto-pistol /w 2 magazines (+1 silver), #3 Fusion blocks (2), Detonators (2 Timer & 2 Radio), and an RMK/IRMSS med kit.

 

Vehicle: WP05EX Hover Trike or WP10EX Hover Jeep

 

Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as needed basis. The Unit Officer has the final say as to what the soldier may use while on assignment. If the Unit Officer does not like the Soldier, availability of additional supplies may be extremely limited.

 

Money: The Infantry Soldier gets a room shared by 1 other soldier in the barracks, food, clothing and all other basics provided free as part of his/her pay, as well as, access to medical and recreational facilities. Plus a monthly salary of 2000 credits a month in addition to Training & Contract completion bonuses. Starts off with one month’s salary and a possible savings of 1D4x1000 in credits or Black Market items.

 

Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to submit to implantation of the WP Security Implant Chip before any training is allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation at a later date, or for medical reasons.

 

Experience Table: Use Coalition Grunt OCC

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