Wolf Pack Field Mechanic

This is not a toy, you have to be gentle with it….Neanderthal

 

The Field Mechanics are the backbone of the Wolf Pack troopers that are out in the field. Most of these men and women are very clever and think quickly on their feet. A necessity when shells are exploding all around you and it’s your job to get this big hunk of metal back into the fight. They are highly regarded specialists in the repair, modification, and maintenance of Robots, Powered Armor, Vehicles and machines in general. They also serve as specialist when attached to recon patrols to determine the enemies strength in regards to their weapons, equipment and vehicles and occasionally assist in behind-enemy-lines-operations involving sabotage of vehicles and equipment.

Wolf Pack Field Mechanics receive lodging, 3 meals a day, uniforms, laundry service, medical services, training, 1 week leave time per year, and a starting salary based on their ability, training, and experience. Death Compensation is provided to surviving family members and/or designated parties in the amount of 1 year standard Salary for the mechanic. After 10 years of service within the ranks of the Wolf Pack, the Mechanic qualifies for retirement in which he/she receives ¾ annual salary per year for 20 years and access to medical facilities for themselves and their immediate families for life. This is a relatively new policy designed by Col. Masters in the hopes of maintaining troop loyalty and fair compensation/recognition to veteran soldiers. Since the Wolf Pack inception 5 years ago, there have been no claims for this policy. However, Col. Masters has made provisions that this policy will be upheld in the case of his death.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.

 

Attribute Requirements: IQ of 10 or better; a high PS and PE are helpful, but not required.

 

Bonuses: +1 to PE and PS

 

OCC Skills:

Language: Native                      98%

Language: American                 (+30%)

Literacy: American                    (+30%)

Math: Basic                              (+20%)

Math: Advanced                        (+10%)

Electrical Engineer                    (+20%)

Robot Electronics                      (+20%)

Mechanical Engineer                 (+20%)

Robot Mechanics                      (+20%)

Weapons Engineer                    (+20%)

Radio: Basic                              (+15%)

Pilot: Hovercraft                        (+15%)

Pilot Robot & Power Armor      (+10%)

Robot Combat: Basic

Read Sensory Equipment           (+10%)

Weapon Systems                       (+10%)

Running

Computer Operation                  (+15%)

WP: Energy Pistol                     (+1 to Strike)

WP: Knife

WP: Submachine gun                 (+1 to Strike)

Hand-to-Hand: Basic

*Hand-to-hand: Basic can be changed to Expert at the cost of two OCC related skills.

 

OCC Related Skills: Select 4 other skills. Plus select one additional skill at levels 4, 8, and 12. All new skills begin at level 1 proficiency.

Communications: Any                                                                (+10%)

Domestic: Any

Electrical: Any                                                                          (+20%)

Espionage: None

Mechanical: Any                                                                      (+20%)

Medical: First Aid or Holistic only                                               (+10%)

Military: Any                                                                             (+5%)

Physical: Any, except Acrobatics

Pilot: Any                                                                                  (+10%)

Pilot Related: Any                                                                     (+10%)

Rogue: Any                                                                               (+5%)

Science: Any

Technical: Any                                                                          (+10%)

WP: Any

Wilderness: Land Navigation & Hunting only                              (+5%)

 

Secondary Skills: The character also gets to select 2 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonuses listed in parenthesis (). All Secondary skills start at the base level. Also, skills are limited (Any, Only, and None) as previously indicated in the list.

 

 

Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset Transceiver, G-10 Soldier armor, Digital watch /w radiation detector, (Utility belt /w Sidearm holster, WPLT-01 language translator, Pocket flashlight, Handcuffs (MDC: 10), Flash comp. Goggles, Infra-red distancer/designator, Portable tool kit, Micro-Tool kit, Wilks Laser Torch, and a Wilks laser tool.

Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-25 “Wolf Pup” Submachine Gun /w 3 Magazines (1 of silver ammo), WP-14 Vibro-knife, and Silver-plated throwing knives (2).

Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform, Comm/HUD set, Dress uniform, Short E-Clips (4), SMG Magazines (4+1 silver), Canteen, Rations (5 days), WP-45 Auto-pistol /w 2 magazines (+1 silver), and an RMK/IRMSS med kit.

 

Vehicle: WP05EX Hover Trike or WP10EX Hover Jeep

 

Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as needed basis. The Unit Officer has the final say as to what the soldier may use while on assignment. If the Unit Officer does not like the Soldier, availability of additional supplies may be extremely limited.

 

Money: The Field Mechanic gets a room shared by 1 other Mechanic in the barracks, food, clothing and all other basics provided free as part of his/her pay, as well as, access to medical and recreational facilities. Plus a monthly salary of 2200 credits a month in addition to Training & Contract completion bonuses. Starts off with one month’s salary and a possible savings of 1D4x1000 in credits or Black Market items.

 

Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to submit to implantation of the WP Security Implant Chip before any training is allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation at a later date, or for medical reasons.

 

Experience Table: Use NGR Field Mechanic OCC

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