Wolf Pack Field Mechanic
“This is not
a toy, you have to be gentle with it….Neanderthal”
The Field
Mechanics are the backbone of the Wolf Pack troopers that are out in the field.
Most of these men and women are very clever and think quickly on their feet. A
necessity when shells are exploding all around you and it’s your job to get
this big hunk of metal back into the fight. They are highly regarded
specialists in the repair, modification, and maintenance of Robots, Powered
Armor, Vehicles and machines in general. They also serve as specialist when
attached to recon patrols to determine the enemies strength in regards to their
weapons, equipment and vehicles and occasionally assist in
behind-enemy-lines-operations involving sabotage of vehicles and equipment.
Wolf Pack
Field Mechanics receive lodging, 3 meals a day, uniforms, laundry service,
medical services, training, 1 week leave time per year, and a starting salary
based on their ability, training, and experience. Death Compensation is
provided to surviving family members and/or designated parties in the amount of
1 year standard Salary for the mechanic. After 10 years of service within the
ranks of the Wolf Pack, the Mechanic qualifies for retirement in which he/she
receives ¾ annual salary per year for 20 years and access to medical facilities
for themselves and their immediate families for life. This is a relatively new
policy designed by Col. Masters in the hopes of maintaining troop loyalty and
fair compensation/recognition to veteran soldiers. Since the Wolf Pack
inception 5 years ago, there have been no claims for this policy. However, Col.
Masters has made provisions that this policy will be upheld in the case of his
death.
Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.
Attribute Requirements: IQ of 10 or better; a high PS and PE are helpful, but not
required.
Bonuses: +1 to PE and PS
OCC Skills:
Language: Native 98%
Language: American (+30%)
Literacy: American (+30%)
Math: Basic (+20%)
Math: Advanced (+10%)
Electrical Engineer (+20%)
Robot Electronics (+20%)
Mechanical Engineer (+20%)
Robot Mechanics (+20%)
Weapons Engineer (+20%)
Radio: Basic (+15%)
Pilot: Hovercraft (+15%)
Pilot Robot & Power Armor (+10%)
Robot Combat: Basic
Read Sensory Equipment (+10%)
Weapon Systems (+10%)
Running
Computer Operation (+15%)
WP: Energy Pistol (+1 to Strike)
WP: Knife
WP: Submachine gun (+1 to Strike)
Hand-to-Hand: Basic
*Hand-to-hand: Basic can be changed
to Expert at the cost of two OCC related skills.
OCC Related Skills: Select 4 other skills. Plus select one additional skill at
levels 4, 8, and 12. All new skills begin at level 1 proficiency.
Communications: Any (+10%)
Domestic: Any
Electrical: Any (+20%)
Espionage: None
Mechanical: Any (+20%)
Medical: First Aid or Holistic only (+10%)
Military: Any (+5%)
Physical: Any, except Acrobatics
Pilot: Any (+10%)
Pilot Related: Any (+10%)
Rogue: Any (+5%)
Science: Any
Technical: Any (+10%)
WP: Any
Wilderness: Land Navigation &
Hunting only (+5%)
Secondary Skills: The character also gets to select 2 secondary skills from the
previous list. These are additional areas of knowledge that do not get the
advantages of the bonuses listed in parenthesis (). All Secondary skills start
at the base level. Also, skills are limited (Any, Only, and None) as previously
indicated in the list.
Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset
Transceiver, G-10 Soldier armor, Digital watch /w radiation detector, (Utility
belt /w Sidearm holster, WPLT-01 language translator, Pocket flashlight,
Handcuffs (MDC: 10), Flash comp. Goggles, Infra-red distancer/designator,
Portable tool kit, Micro-Tool kit, Wilks Laser Torch, and a Wilks laser tool.
Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-25 “Wolf Pup”
Submachine Gun /w 3 Magazines (1 of silver ammo), WP-14 Vibro-knife, and
Silver-plated throwing knives (2).
Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform,
Comm/HUD set, Dress uniform, Short E-Clips (4), SMG Magazines (4+1 silver),
Canteen, Rations (5 days), WP-45 Auto-pistol /w 2 magazines (+1 silver), and an
RMK/IRMSS med kit.
Vehicle: WP05EX Hover Trike or WP10EX Hover Jeep
Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as
needed basis. The Unit Officer has the final say as to what the soldier may use
while on assignment. If the Unit Officer does not like the Soldier,
availability of additional supplies may be extremely limited.
Money: The Field Mechanic gets a room shared by 1 other Mechanic in the
barracks, food, clothing and all other basics provided free as part of his/her
pay, as well as, access to medical and recreational facilities. Plus a monthly
salary of 2200 credits a month in addition to Training & Contract
completion bonuses. Starts off with one month’s salary and a possible savings
of 1D4x1000 in credits or Black Market items.
Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to
submit to implantation of the WP Security Implant Chip before any training is
allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation at
a later date, or for medical reasons.
Experience Table: Use NGR Field Mechanic OCC