Wolf Pack Contract Negotiator
“It
seems you have a problem with some local vampires…it is fortunate that I
chanced to happen by when I did. I work for a selective group of associates
that specialize in dealing with this sort of thing…for a fee. That is, of
course, if you are interested”
The
Wolf Pack Contract Negotiator is the contracting arm of the Corps. They are
responsible for finding and negotiating new employment contracts for the Wolf
Pack mercenary Corp., whether it be training townspeople for a local militia,
manning town garrisons, providing support to existing troops, or any other type
of military related action. These men and women travel widely in search of new
business opportunities for the Corps. They also act as sales representatives
for our Northridge Suppliers of Arms and equipment coordinating demonstrations
and training in their usage.
The
Contract Negotiator is a shrewd diplomat capable of sizing up a towns economy
and needs in the first few hours of arriving. They have a greater understanding
of the subtleties present in most environments as well. A skilled negotiator
uses this understanding to tailor his/her pitch to the needs and desires of the
local leaders.
Wolf Pack Contact Negotiator receive lodging, 3 meals a day, uniforms, laundry service, medical services, training, 1 week leave time per year, expense account, military support/backup and a starting salary based on their ability, training, and commission.
Death
Compensation is provided to surviving family members and/or designated parties
in the amount of 1 year standard Salary for the Negotiator. After 10 years of
service within the ranks of the Wolf Pack, the Negotiator qualifies for
retirement in which he/she receives ¾ annual salary per year for 20 years and
access to medical facilities for themselves and their immediate families for
life. This is a relatively new policy designed by Col. Masters in the hopes of
maintaining troop loyalty and fair compensation/recognition to veteran
soldiers. Since the Wolf Pack inception 5 years ago, there have been no claims
for this policy. However, Col. Masters has made provisions that this policy
will be upheld in the case of his death.
Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.
Attribute Requirements: IQ and MA of 12 or higher. A high PE and ME are helpful as well,
but not required.
Bonuses: +1 to IQ and PE, and + 2 to MA
OCC Skills:
Language: Native 98%
Language: American (+25%)
Literacy: American (+20%)
Math: Basic (+20%)
Radio: Basic (+15%)
Diplomacy (+20%)
Seduction (+20%)
Pilot: Hovercraft (+15%)
Read Sensory Equipment (+10%)
Swimming (+10%)
Streetwise (+15%)
Computer Operation (+15%)
Lore: D-Bee (+15%)
WP: Energy Pistol
WP: Energy Rifle
WP: Knife
WP: Submachine gun
Hand-to-Hand: Basic
*Hand-to-hand: Basic can be changed
to Expert at the cost of two or Martial Arts for three OCC related skills.
OCC Related Skills: Select 6 other skills. Plus select one additional skill at
levels 3, 6, 9, and 12. All new skills begin at level 1 proficiency.
Communications: Any (+5%)
Domestic: Any
Electrical: Basic electronics only (+10%)
Espionage: Any, except Sniper (+10%)
Mechanical: Basic mechanics only (+10%)
Medical: First Aid or Holistic only (+5%)
Military: Recognize Weapon Quality
only (+10%)
Physical: Any, except Acrobatics
Pilot: Any (+20%)
Pilot Related: Any (+15%)
Rogue: Any (+10%)
Science: Mathematics: Advanced only
Technical: Any (+10%)
WP: Any
Wilderness: Land Navigation &
Hunting only (+5%)
Secondary Skills: The character also gets to select 8 secondary skills from the
previous list. These are additional areas of knowledge that do not get the
advantages of the bonuses listed in parenthesis (). All Secondary skills start
at the base level. Also, skills are limited (Any, Only, and None) as previously
indicated in the list.
Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset
Transceiver, T-41 Commando Scout armor, Digital watch /w radiation detector,
hand-held computer, notebook, pens/pencils, PVD recorder/player /w 6 discs,
(Utility belt /w Sidearm holster, Multi-Optics binoculars, WPLT-01 language
translator, Pocket flashlight, Flash comp. Goggles, Infra-red
distancer/designator, and a Wilks laser tool.
Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-25 “Wolf Pup”
Submachine Gun /w 3 Magazines (1 of silver ammo), WP-14 Vibro-knife, and
Silver-plated throwing knives (2).
Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform,
Comm/HUD set, Dress uniform, Short E-Clips (2), SMG Magazines (4+1 silver),
Canteen, Rations (5 days), WP-45 Auto-pistol /w 2 magazines (+1 silver), and an
RMK/IRMSS med kit.
Vehicle: WP10EX Hover Jeep
Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as
needed basis. The Unit Officer has the final say as to what the soldier may use
while on assignment. If the Unit Officer does not like the Soldier,
availability of additional supplies may be extremely limited.
Money: The Contract Negotiator gets a private room in the barracks,
food, clothing and all other basics provided free as part of his/her pay, as
well as, access to medical and recreational facilities. Plus a monthly salary
of 2100 credits a month in addition to Training & Contract commission
bonuses. Starts off with one month’s salary and a possible savings of 2D4x1000
in credits or Black Market items.
Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to
submit to implantation of the WP Security Implant Chip before any training is
allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation for
medical reasons.
Experience Table: Use CS Military Specialist OCC