Wolf Pack Contract Negotiator

“It seems you have a problem with some local vampires…it is fortunate that I chanced to happen by when I did. I work for a selective group of associates that specialize in dealing with this sort of thing…for a fee. That is, of course, if you are interested”

 

The Wolf Pack Contract Negotiator is the contracting arm of the Corps. They are responsible for finding and negotiating new employment contracts for the Wolf Pack mercenary Corp., whether it be training townspeople for a local militia, manning town garrisons, providing support to existing troops, or any other type of military related action. These men and women travel widely in search of new business opportunities for the Corps. They also act as sales representatives for our Northridge Suppliers of Arms and equipment coordinating demonstrations and training in their usage.

The Contract Negotiator is a shrewd diplomat capable of sizing up a towns economy and needs in the first few hours of arriving. They have a greater understanding of the subtleties present in most environments as well. A skilled negotiator uses this understanding to tailor his/her pitch to the needs and desires of the local leaders.

Wolf Pack Contact Negotiator receive lodging, 3 meals a day, uniforms, laundry service, medical services, training, 1 week leave time per year, expense account, military support/backup and a starting salary based on their ability, training, and commission.

Death Compensation is provided to surviving family members and/or designated parties in the amount of 1 year standard Salary for the Negotiator. After 10 years of service within the ranks of the Wolf Pack, the Negotiator qualifies for retirement in which he/she receives ¾ annual salary per year for 20 years and access to medical facilities for themselves and their immediate families for life. This is a relatively new policy designed by Col. Masters in the hopes of maintaining troop loyalty and fair compensation/recognition to veteran soldiers. Since the Wolf Pack inception 5 years ago, there have been no claims for this policy. However, Col. Masters has made provisions that this policy will be upheld in the case of his death.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Alignment: Any but tend toward Scrupulous, Unprincipled, and Aberrant.

 

Attribute Requirements: IQ and MA of 12 or higher. A high PE and ME are helpful as well, but not required.

 

Bonuses: +1 to IQ and PE, and + 2 to MA

 

OCC Skills:

Language: Native              98%

Language: American                      (+25%)

Literacy: American                      (+20%)

Math: Basic                              (+20%)

Radio: Basic                              (+15%)

Diplomacy                                (+20%)

Seduction                                  (+20%)

Pilot: Hovercraft                    (+15%)

Read Sensory Equipment            (+10%)

Swimming                                 (+10%)

Streetwise                                 (+15%)

Computer Operation                      (+15%)

Lore: D-Bee                             (+15%)

WP: Energy Pistol               

WP: Energy Rifle                

WP: Knife

WP: Submachine gun                       

Hand-to-Hand: Basic

*Hand-to-hand: Basic can be changed to Expert at the cost of two or Martial Arts for three OCC related skills.

 

OCC Related Skills: Select 6 other skills. Plus select one additional skill at levels 3, 6, 9, and 12. All new skills begin at level 1 proficiency.

Communications: Any                                                               (+5%)

Domestic: Any

Electrical: Basic electronics only                                                 (+10%)

Espionage: Any, except Sniper                                                    (+10%)

Mechanical: Basic mechanics only                                     (+10%)

Medical: First Aid or Holistic only                                          (+5%)

Military: Recognize Weapon Quality only                              (+10%)

Physical: Any, except Acrobatics

Pilot: Any                                                                                  (+20%)

Pilot Related: Any                                                                  (+15%)

Rogue: Any                                                                               (+10%)

Science: Mathematics: Advanced only

Technical: Any                                                                          (+10%)

WP: Any

Wilderness: Land Navigation & Hunting only                              (+5%)

 

Secondary Skills: The character also gets to select 8 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonuses listed in parenthesis (). All Secondary skills start at the base level. Also, skills are limited (Any, Only, and None) as previously indicated in the list.

 

 

 

 

 

Standard Equipment: 2 sets of Field BDU’s, WPGM-01 gas mask, Comm./HUD headset Transceiver, T-41 Commando Scout armor, Digital watch /w radiation detector, hand-held computer, notebook, pens/pencils, PVD recorder/player /w 6 discs, (Utility belt /w Sidearm holster, Multi-Optics binoculars, WPLT-01 language translator, Pocket flashlight, Flash comp. Goggles, Infra-red distancer/designator, and a Wilks laser tool.

Weapons: WP-20 Laser/Stun Sidearm /w 2 E-Clips, WP-25 “Wolf Pup” Submachine Gun /w 3 Magazines (1 of silver ammo), WP-14 Vibro-knife, and Silver-plated throwing knives (2).

Combat Pack: NG-S2+ Basic survival pack with the following; Spare uniform, Comm/HUD set, Dress uniform, Short E-Clips (2), SMG Magazines (4+1 silver), Canteen, Rations (5 days), WP-45 Auto-pistol /w 2 magazines (+1 silver), and an RMK/IRMSS med kit.

 

Vehicle: WP10EX Hover Jeep

 

Equipment available upon assignment: Other Weapons, Equipment, Vehicles, and services are on an as needed basis. The Unit Officer has the final say as to what the soldier may use while on assignment. If the Unit Officer does not like the Soldier, availability of additional supplies may be extremely limited.

 

Money: The Contract Negotiator gets a private room in the barracks, food, clothing and all other basics provided free as part of his/her pay, as well as, access to medical and recreational facilities. Plus a monthly salary of 2100 credits a month in addition to Training & Contract commission bonuses. Starts off with one month’s salary and a possible savings of 2D4x1000 in credits or Black Market items.

 

Cybernetics/Bionics: All members of the Wolf pack Mercenary Corps are required to submit to implantation of the WP Security Implant Chip before any training is allowed. Otherwise, soldiers may opt for cybernetic/bio-system augmentation for medical reasons.

 

Experience Table: Use CS Military Specialist OCC

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