[This scenario is converted from the Desert Falcons scenario "The First Skirmish" by J D Webster.
Briefing: Arab and Israeli jets fought for the first time in August of 1955, when IAF Meteors attacked a flight of intruding Egyptian Vampires over the Negev Desert. Having missed out on action in WWII, this clash was the combat debut of the Vampire.
|Aircraft:||Israeli:||Four Meteor F.8|
|Egyptian:||Four Vampire FB.5|
Set Up: Set up the Egyptians in 2926, 2725, 3125 and 3324. All are facing E at altitude 15.0, wings level, and speed 8.0. Set up the Israelis in 2314, 2312, 1914, and 1713. All face NE, wings level, at speed 9.0. The lead pair are at altitude 17.0, the rear pair at 18.0.
Game Length: 30 turns
Rules of Engagement:
1. Surprise: The Egyptians have not spotted the Israelis at game start. At the start of each turn (including turn 1), roll a die. On a die roll less than or equal to the turn number, the Israelis are spotted and the Egyptians can move normally that turn. Otherwise they must fly straight and level without adjusting throttle or jettisoning any loads, unless fired upon in which case they can move normally on the following turn, or unless one of the Meteors enters any of the three front arcs of any of the Vampires, in which case they are automatically spotted.
2. Pilot Quality: The Egyptian pilots are, in order, Regular, Green, Regular, Green. The first three Israelis are Regulars, the fourth is Green.
3. Loads: Each Vampire is loaded with a fuel tank under each wing. For each Vampire that jettisons its tanks, the Israeli player receives 1/2 VP.
Due to the compressibility limit being routinely reached, a great deal of research was done into reducing the effects of compressibility on the Meteor, most of which centered around the design of the engine nacelles, raising its limiting maximum Mach number to 0.84 (the same as the Me163). The vertical fin was also redesigned, solving the snaking problem at high speeds. To reflect this, the effects of compressibility on the Meteor F.8 are delayed by 0.5FP (e.g. they occur at 12.5 instead of 12.0 at VL), and not at all at speeds up to and including its maximum level speed (which was still just shy of 600 mph up to 10,000 feet).
Mike Traynor provided me with a Postscript file (which was created by John Carr and modified by Chris Perleberg) for an ADC, based on my suggested changes to Mitch Schwartz's original Mk.I ADC, and which I modified to reflect the complete information at my disposal, and then converted (using Ghostscript) to an Acrobat PDF file. I have removed my list of modifications from this site and provide this instead for those of you who find it hard to remember changes and modifications to ADCs in the "heat of battle".
|Scenario List||Scenario 17|
Clash of the Titans