|Map:||Ground Terrain (OTR)|
|Aircraft:||Allied:||Two Spitfire XIVc|
|Axis:||Two Arado 234B|
Aircraft Set Up: Prior to the start of play, each side secretly records a start hex and altitude for the leader of their formations. For the Germans, the lead Arado is the formation leader, and the Messerschmitts set up as a separate subordinate flight. Their wingmen (and subordinate formations) may set up in any manner that meets formation parameters. The Spitfires may start anywhere on the board at any altitude up to 9.5, with any facing, any upright bank, and at speed 6.0. The Germans may start in any hex with a row co-ordinate of 30 (XX30) or greater (e.g. 1030, 4535, 2940), at any speed up to their maximum allowed level speed, with any upright bank and with any facing, at altitude 10.0.
Once both sides have set up, the Allied player rolls the die and doubles the result; this is the maximum number of hexes he may adjust the set up hex for the leader of the bombers (and adjusting ther entire formation identically).
Allied Ground Unit Set Up: Set up four Quad 50s in 3213, 3216, 3516, and 3815. Set up two Bofors in 3316 and 3513. All are entrenched.
Game Length: 20 turns
Rules of Engagement:
1. Weather: There is an unbroken cloud deck from level 11.0 to 12.0.
2. Gunsight: The Spitfires have the K-14 gyro gunsight.
3. Bombload/Armament: Each Arado carries a single SC1000 bomb. Roll to see if the Arados have rear armament, as per their ADC. The Me262s each carry two SD500 bombs. Their targets are the bridges (Hard targets, Def Str 15, Hit Capacity 15/hex). No other ground targets are worth any points.
3. Pilot Quality: Gaze is a Veteran-Ace, his wingman is a Veteran. The Arado pilots are also Veterans, and the Me 262 pilots are Recruits for Initiative and air-to-air firing purposes; however, they are Veterans for all other purposes.
|Scenario List||Scenario 13|
Two for Onel
First Jet Clash