CHRIS HARDING SIMULATIONS

Our Mission

Chris Harding Simulations (CHS) publishes historical wargames with an emphasis on playability. Our games have short rules to make learning to play simple, small maps for easy set-up, and low counter density for quick playing.

What we do

As an Australian-based publisher, we like to produce historical games featuring Australian forces wherever possible, but we will print games on other topics if the situation is interesting.

Our motiviation for doing this is our desire to have our games in print and to be played, not to make a profit. We strive to produce the best possible quality components with the lowest cost. By keeping our games small and simple and our costs low, and not adding a significant mark-up, we are able to keep our prices low. As a result we believe our product represents excellent value.

Our Published Games

Mersa Matruh

[Mersa Matruh Unit]

Mersa Matruh was the premier DTP game release of Chris Harding Simulations. This is an operational level game, for two players, of the battles that took place in North Africa, near the coastal Egyptian port of Mersa Matruh in late June 1942. Mersa Matruh comes with a full color 11" x 17" map, 198 mounted (uncut) single-sided color counters, rule book, roster sheets and charts in a ziplock bag.

Click here for more information about this game, and to place an order.

Alam Halfa

[Alam Halfa Unit]

Just like the historical battles, this game is a follow-up to Mersa Matruh, and is also an operational level game, for two players, of a battle that took place in North Africa. The Battle of Alam Halfa, sometimes called The First Battle of El Alamein, took place between 30 August and 7 September, 1942. This game uses a similar, but not identical, system to Mersa Matruh. Alam Halfa comes with a full color 12.6" by 17.7" map, 312 mounted (uncut) double-sided color counters, rule book, roster sheets and charts in a ziplock bag.

Click here for more information about this game, and to place an order.

Battle for Korsun

[Battle for Korsun Unit]

Battle for Korsun was designed by Jim Zoldak and is an operational level game, for two players, of a battle that took place in Russia. The Battle for Korsun took place between 24 of January and 18 February, 1944. Battle for Korsun comes with a full colour 32" x 20" map in 4 sections, 297 mounted color counters, rule book and charts in a ziplock bag.

Click here for more information about this game, and to place an order.

Salamanca: Marmont vs Wellington

[Salamanca Unit]

Salamanca covers the turning point of the 1812 campaign on the Spanish Peninsula, where Wellington showed he was not just a skilled defender, but could also deliver a decisive attack. It uses the Last Battles of Napoleon system, for a fast, low-to-moderate complexity, brigade-level game of Napoleonic battles. Interactive Sequence of play, orders, and a modern, fire-based combat system (no odds optimising!).

Designed by Markus Stumptner, Salamanca is a two player operational level game. The game comes with a full color map in two A3 sections, 285 mounted color counters, rule books and charts.

Click here for more information about this game. Note: Salamanca is now out of stock.


Our Games in Development

Drive on Saint-Die

CHS leaves the flat expanses of the North African desert and the Russian steppe and moves to the heavily-wooded mountains of the Vosges region of eastern France. Having fought their way up from the south coast of France, the American Seventh Army found themselves just short of the German border in the late fall of 1944. This title covers the push of the American forces through this region to the major city of Saint-Die, site of a strategically important crossing of the River Meurthe.

This game is in the very early stages of development and an estimated publication date cannot be given. At this time, it is intended that this game will feature two full-color 11" by 17" maps. Further information will be added here as development progresses.