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Jester

This is the typical entertainer as a selectable O.C.C. They are very good at their job through practice and usually have little connections with family, however make friends quickly where ever they go.
Alighnments: Any
Attribute Requirements: P.P. of 12 or higher, a high P.S. and P.E. are also recomended.
O.C.C. Bonuses: +3 to dodge, +3 to roll, +2 to initiative
O.C.C. Skills:
Dance (+15)
Mime (+10)
Acrobatics
Gymnastics
Languages: Native Toungue at 98% plus two of choice (+20%)
Literacy: one of choice (+20%)
W.P. one of choice
Hand to Hand: Basic
Hand to Hand: basic can be changed to hand to hand: expert at the cost of one “other” skill, or to martial arts or assassin (if evil) for the cost of two “other” skills.
O.C.C. Related Skills: Select seven other skills of choice at level one, plus select one additional skill at levels three, five, seven, ten, and thirteen. All new skills start at level one proficiency.
Communications: Any (+15%)
Domestic: Any (+10%)
Espionage: Disguise (+10%) and Escape Artist(+15%) only
Horsemanship: General (+15%) and Exotic (+20%) only
Medical: Animal Husbandry and First Aid only
Military: none
Physical: Any (+10%)
Rogue: Any, exept Use & Recognize Poison
Science: Math Basic only
Scholar: Any
Weapon Proficiencies: Any, but count as two skill selections
Wilderness: Land Navigation and Wilderness Survival only
Secondary Skills: The character also gets to select four secondary skills from th previous list at level one, and one additional skill at levels three, six, nine and twelve. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.
Starting Equipment: Two pairs normal clothing, and two pairs decorative clothing (jester’s outfit), one pair of boots. One set colored juggling balls, two decorativewands w/alike face, two small sacks, two medium sacks, one large sack, water skin, backpack, tinder box, coin pouch.
Money: The character starts with 140 gold. Additional money can be gained by working odd jobs for people, 30-80 for small parties, 70-130 a day working for royalty but many are illtempered and may fire or be-head for a bad show.
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