The Secret War
This is an incomplete list of sides and factions in the hidden war of Team 13's universe. MUNDANES 1) The Illuminati - an ancient (in fact, THE ancient) mortal-power group. The most powerful mundane group in most of the world (not so much America). Helped found America, but is now fairly unwelcome by the government (but this doesn’t stop the Illuminati from “helping” America nonetheless). A) The Rosicrucians - The organization formerly used by the Illuminati to influence Christianity. It’s virtually nonexistent today. B) The European Union - The European equivalent to a supercorporation conglomerate. Not much pull in America except at international banks. C) The United Nations - The UN was dominated by the Illuminati until the Majestic Twelve took control of America. It’s now MJ 12's playground. D) The Peacemongers - The Illuminati virtually started Paclealct and now maintain control over its leaders through an organization known as the Peacemongers. Unfortunately for the Illuminati, Paclealct is all about peace and refuses to battle the Majestic Twelve or the supernatural. E) The Bilderberg Group - A group of Illuminati power heads. This is also the primary diplomacy group for the supernatural that the Illuminati has. The Council ensures that no group (supernatural or mundane) gains too much official power. F) MI13, DJ13, etc. - The British, French, etc. versions of Bureau 13. They are directly controlled by the Illuminati and operate in other parts of the world. 2) The Freemasons - an old international “fellowship and communal promotion” organization dedicated to helping mortals in every way, including fighting the paranormals that wish to dominate. Follows in the footsteps of the Illuminati, but far less extreme. A) The Society of Friends - The “Quakers” helped early America fend off the beasties of the dark for a long time while promoting tolerance and fellowship. The Quakers are now virtually dead. B) The National Honors Society - An organization that trains the youth of today to be the Freemasons of tomorrow. 3) The Majestic Twelve - A newer American and British superpower, MJ 12 has become the premiere antagonist of supernaturals in those countries. It’s spreading its influence around the world through the UN and into space (which the Illuminati haven’t even touched yet) through the Stargate Program. It hopes to become the new Illuminati and wants to instate a New World Order with “Emperor T-V” at its head. So far, the only thing that the Illuminati has that MJ 12 doesn’t is a grip on international affairs. A) Sector 7 - A group of agents that not only stops Megatron and the Decepticons from taking the Allspark from Optimus Prime and the Autobots, but they protect the image of a normal world for the public. This MJ 12 equivalent to Bureau 13 isbased in Hoover Dam. B) Men in Black - The MiB is more of a title given to MJ 12's elite agents due to their black suits and ties, not a sub-organization itself. These agents are genetically modified clones that lead the black-uniformed “Special Ops”-esq troops of MJ 12's primary ranks. The cloning facility that produces these almost inhuman men is one of MJ 12's best-kept secrets. As long as that place exists, MJ 12 can dominate the US (and soon, the world). C) The Trilateral Commission - The Majestic Twelve offshoot of the Bilderberg Group. The Commission tries to gain the MJ 12 clout internationally and often operates through the UN. D) Stargate Program - Intergalactic warriors and delegates that travel in some pretty scientific ways around the universe. There are a tiny number of them, especially in comparison to the rest of MJ 12. They mainly just look for allies and handle far-out foreign affairs. They aren’t even aware of the rest of the paranormal. 4) Rogue Groups - Mortal conspiracies that don’t belong to the Big Three listed above. A) Council on Foreign Relations - International diplomats between secret groups. B) Delta Green - Former US MJ-12 employees that went unofficial. C) John Birch Society - Right-wing extremists that loathe all but God & apple pie. F) Bureau 13 - This secret arm of the FBI keeps the paranormals in check and helps keep the hidden war a secret. They’re virtually a paranormal-policing force. The Bureau remains separate from the MJ 12 as well as the Illuminati. SUPERNATURALS 1) Vampires - Masters of the Night, vamps wish to dominate the living and each other. They feed on the blood of the living, fear sunlight, etc. They are divided into five clans and several covenants and have a complex hierarchy. They also seldom unanimously agree on anything. A) Clan Daeva - Debonair, suave hunters that waltz smoothly through mortal society. B) Clan Gangrel - Opposite of the Daeva, these are loners that hunt in hick towns. These fellas have become almost extinct lately as MJ 12 cracks down on them. C) Clan Ventrue - Wellborn, blue-blood Dracula types that reek of old money and power. They’re like an antiquated version of the Daeva. D) Clan Mekhet - Dark, occultist vamps that have ties to several mortal conspiracies. E) Clan Nosferatu - Twisted sisters, these guys have recently been hunted down and captured by mundane organizations. They’re now disfigured lab rats (they caused one of the security outbreaks mentioned in Adventure 010). 2) Werewolves - ‘Wolfs are divided into two main categories with their own tribes and auspices based on lunar phases. These man-beasts fight against each other, the mortal control-freaks, and (at least for one side), the spirits and ghosts of the Umbra. A) The Uratha - The Uratha, or (more commonly) the Forsaken, are protectors of humanity against the Pure and the spirits. They are divided into groups based on different beliefs and paganistic ideologies which can sometimes put them at odds with established religions of humanity. B) The Pure - ‘Wolfs that greatly outnumber the Forsaken and hate said group as well as humans (for some reason). These werewolves are actively hunted by many mortal organizations. 3) Mages - Spell-casters, wizards, techno-mages, sorcerers, and the like. These witches and warlocks practice the arcane and sometimes delve into the divine or techno-magical for power. They accomplish this by tapping into the Umbra. Mages are humans (they have merely “Awakened”). Mages divide themselves into those that support some long-gone man-gods and those that fight said supporters of long-gone man-gods. A) Mage Orders - Five groups of mages that fight the man-gods of another plane of existence. They range from control-freaks to democrats. B) The Seers of the Throne - Mages that support the man-gods. They seek to sever magic from Earth to make their gods all-powerful. They would be allies with many mortal conspiracies if not for that last part. C) Banishers - Mages that destroy other mages. D) Witch Hunters - Mortals that destroy mages. (They aren’t mages themselves, but fall under this category anyway). Many of them belong to mortal conspiracies. E) Scelesti - Mages that worship the Abyss. They want everything destroyed and aren’t liked by anyone except for Agent Smith. 4) Other Supernatural Entities - Zombies and gremlins and ghosts, oh my! Loads of minor supernatural creatures existed at one time, but many have become extinct due to mortal government efforts. Minotaurs, dragons, and their kin have all but disappeared due to government hunting and the promotion of disbelief among the masses. Still, dozens of paranormal creatures exist. A) The Goblus Genus - Goblins, hobgoblins, kobolds, and their kindred are pawns used by vamps and mages. They are actively hunted by many mortals. Their distant relatives include trolls and ogres (most of which have been eliminated by now). B) Spirits and Ghosts - Supernal entities (the former being natural inhabitants of the ethereal world known as the Umbra and the latter being deceased beings). Werewolves protect humans from them (or at least some of them do) and mages regularly summon them. C) Other Undead - Zombies and their ilk are reanimated corpses used as pawns (they cannot naturally occur). Intelligent undead (somewhat of an oxymoron) such as liches are dark creatures that tend to side with the Scelesti. Their distant relatives include constructs and other unnatural creations. D) Aliens - Extra-terrestrials that come in varying types and have different agendas. It is because of these creatures that the Majestic Twelve program was started. They also caused the Stargate program to come about. E) Elves - mystical creatures not native to Earth. The remaining elves are either mages or are kept in conspirators’ cryogenic labs. F) Faerie (Changelings) - Faerie have their own “beatific” realm but occasionally step into ours anyway. They are responsible for kidnaping humans attractive to them and making them pleasure-addicted slaves. G) Prometheans (Created) - Frankensteins and other man-made abominations. Whether built by science or magic, these intelligent monsters strive to fit in to a world that can never truly accept them. H) Daemons - Demons and devils from all religions. Mages squander their power while mortals everywhere abhor them.