| Primary types: The type of suit you use will play a huge role in how you participate in battles. In this section we will discuss the different types of suits.
* Click on model type for an example of such a unit. |
Targeting: many weapons
target enemies automatically; some allow manual firing.
It is important to be able to aim at and hit a target
without relying on automated targeting systems. Automatic
targeting commences when your enemy moves into range of
your FCS (Fire Control Sensor) sensor and into your line
of vision. (Although this may be obscured by scenery.)
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Strafing: Strafing, or side-stepping,
is an important manuever to master. It is easily the most
used way to avoid enemy fire.
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Boosting techniques:
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| Attacking Airborne Opponents: At first you may find it difficult to attack airborne foes. It is simply a matter of locating them in your radar and turning to face them. Enemy suits are a little trickier. When facing bombardment from the sky, strafe away from the action, turn, and search. Alternatively, boost straight up, gainning height over your foe, and attack the enemy in the air. Non Aerial MS units can attack from the sky only breifly and must land before they run out of energy. When they land, be ready for them. |
| Ammo Type: the two differing types of ammunition come in the form of solid and energy. Both have their own advantages and disadvantages. Solid ammo can be used in any inviroment and comes in many shapes; Rifle shells, missiles, and much more but the biggest drawback is the significantl less damage than the energy weapons. Energy ammo comes in just as many forms as it's solid counterpart, are fast, and powerful yet their use is limited; They're unoperable under the waves of the sea and the more powerful variety over heat in normal atmosphere. |
Damage Type: As with ammo,
thier is more than one type of way to damage a foe.
Damage from weapons are numerous and diverse.
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